maxrollremote fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@7596 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -313,8 +313,10 @@ void resizephysent(physent *pl, int moveres, int curtime, float min, float max)
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void clamproll(physent *pl)
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{
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if(pl->roll > maxroll) pl->roll = maxroll;
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else if(pl->roll < -maxroll) pl->roll = -maxroll;
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extern int maxrollremote;
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int mroll = pl == player1 ? maxroll : maxrollremote;
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if(pl->roll > mroll) pl->roll = mroll;
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else if(pl->roll < -mroll) pl->roll = -mroll;
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}
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float var_f = 0;
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