kill messages cfg editable in game, and separated from server config
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6347 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -1,26 +0,0 @@
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// kill messages
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// sets frag and gib messages
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// they will appear on the HUD (client) and in the logs (server)
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// e.g. fragmessage 2 "picked off" => set "picked off" as carbine's kill message :
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// you picked off unarmed
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// WARNING : since this file is used by both client and server
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// you SHOULDN'T use cubescript here.
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// But if you really need to, you can use separate files,
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// using -E switch to set another kill messages file in your server command line
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fragmessage 1 busted // pistol
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fragmessage 2 "picked off" // carbine
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fragmessage 3 peppered // shotgun
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fragmessage 4 sprayed // smg
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fragmessage 5 punctured // sniper
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fragmessage 6 shredded // assault rifle
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fragmessage 7 busted // cpistol
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fragmessage 9 busted // akimbo
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gibmessage 0 slashed // knife
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gibmessage 3 splattered // shotgun gib
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gibmessage 5 headshot // sniper gib
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gibmessage 8 gibbed // nade gib
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+17
-19
@@ -383,7 +383,7 @@ menuitemcheckbox "Show scores on death: " "$showscoresondeath" [ showscoresondea
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menuitem "Change to the enemy team" [ changeteam ]
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menuitem "Change weapon..." [ showmenu Weapons ]
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menuitem "Change player skin..." [ showmenu (at [CLA RVSF] (curteam)) ]
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// menuitem "Edit kill messages" [ showmenu "Kill Messages" ] // Uncomment when kill messages are ready. (written to saved.cfg)
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menuitem "Edit kill messages" [ showmenu "Kill Messages" ]
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menuitemslider "Akimbo end action: " 0 2 "$akimboendaction" 1 [ "Switch to pistol" "Switch to primary weapon" "Switch to grenades" ] [ akimboendaction $arg1 ]
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__fontsetting = 0 // Initial setting for status of fonts so AC doesn't give errors.
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@@ -592,22 +592,20 @@ menuitemcheckbox "Thanks, man: " "(soundmuted 96)" [ mutesound 96 (!
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menuitemcheckbox "Awesome (1): " "(soundmuted 97)" [ mutesound 97 (! $arg1) ]
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menuitemcheckbox "Awesome (2): " "(soundmuted 98)" [ mutesound 98 (! $arg1) ]
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// The kill messages must be written to saved.cfg before the menu below will really become of any use.
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// Uncomment when the kill messages are ready. (assuming no further editing is necessary)
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// newmenu "Kill Messages"
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// menuitemvar [concat (c 9)Frag messages: ] [] []
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// menuitemtextinput [Pistol: ] [fragmessage 1] [ fragmessage 1 $arg1 ] [] 256
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// menuitemtextinput [Carbine: ] [fragmessage 2] [ fragmessage 2 $arg1 ] [] 256
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// menuitemtextinput [Shotgun: ] [fragmessage 3] [ fragmessage 3 $arg1 ] [] 256
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// menuitemtextinput [SMG: ] [fragmessage 4] [ fragmessage 4 $arg1 ] [] 256
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// menuitemtextinput [Sniper: ] [fragmessage 5] [ fragmessage 5 $arg1 ] [] 256
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// menuitemtextinput [AR: ] [fragmessage 6] [ fragmessage 6 $arg1 ] [] 256
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// menuitemtextinput [CPistol: ] [fragmessage 7] [ fragmessage 7 $arg1 ] [] 256
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// menuitemtextinput [Akimbo: ] [fragmessage 9] [ fragmessage 9 $arg1 ] [] 256
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// menuitem [] -1
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// menuitemvar [concat (c 9)Gib messages: ] [] []
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// menuitemtextinput [Knife: ] [gibmessage 0] [ gibmessage 0 $arg1 ] [] 256
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// menuitemtextinput [Shotgun: ] [gibmessage 3] [ gibmessage 3 $arg1 ] [] 256
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// menuitemtextinput [Sniper: ] [gibmessage 5] [ gibmessage 5 $arg1 ] [] 256
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// menuitemtextinput [Grenades: ] [gibmessage 8] [ gibmessage 8 $arg1 ] [] 256
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newmenu "Kill Messages"
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menuitemvar [concat (c 9)Frag messages: ] [] []
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menuitemtextinput [Pistol: ] [fragmessage 1] [ fragmessage 1 $arg1 ] [] 256
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menuitemtextinput [Carbine: ] [fragmessage 2] [ fragmessage 2 $arg1 ] [] 256
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menuitemtextinput [Shotgun: ] [fragmessage 3] [ fragmessage 3 $arg1 ] [] 256
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menuitemtextinput [SMG: ] [fragmessage 4] [ fragmessage 4 $arg1 ] [] 256
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menuitemtextinput [Sniper: ] [fragmessage 5] [ fragmessage 5 $arg1 ] [] 256
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menuitemtextinput [AR: ] [fragmessage 6] [ fragmessage 6 $arg1 ] [] 256
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menuitemtextinput [CPistol: ] [fragmessage 7] [ fragmessage 7 $arg1 ] [] 256
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menuitemtextinput [Akimbo: ] [fragmessage 9] [ fragmessage 9 $arg1 ] [] 256
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menuitem [] -1
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menuitemvar [concat (c 9)Gib messages: ] [] []
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menuitemtextinput [Knife: ] [gibmessage 0] [ gibmessage 0 $arg1 ] [] 256
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menuitemtextinput [Shotgun: ] [gibmessage 3] [ gibmessage 3 $arg1 ] [] 256
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menuitemtextinput [Sniper: ] [gibmessage 5] [ gibmessage 5 $arg1 ] [] 256
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menuitemtextinput [Grenades: ] [gibmessage 8] [ gibmessage 8 $arg1 ] [] 256
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@@ -40,7 +40,7 @@
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// -B // server IP blacklist file, default config/serverblacklist.cfg
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// -K // server nickname blacklist file, default config/nicknameblacklist.cfg
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// -g // server forbidden words file, default config/forbidden.cfg
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// -E // server kill messages file, default config/killmessages.cfg
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// -E // server kill messages file, default config/serverkillmessages.cfg
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// -P // voting permission string (read docs/commandline.html)
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// k kick players
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// b ban players (and remove bans)
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+47
-31
@@ -750,6 +750,53 @@ bool tryrespawn()
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VARP(hitsound, 0, 0, 1);
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// client kill messages
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void setkillmessage(int gun, bool gib, const char *message)
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{
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if(!message || !*message)
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{
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result(killmessage(gun, gib));
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return;
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}
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if(gun < 0 || gun >= NUMGUNS)
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{
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conoutf("invalid gun specified");
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return;
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}
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if(gib) copystring(gibmessages[gun], message, sizeof(gibmessages[gun]));
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else copystring(fragmessages[gun], message, sizeof(fragmessages[gun]));
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}
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void fragmessage(const char *gun, const char *message)
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{
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setkillmessage(atoi(gun), false, message);
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}
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void gibmessage(const char *gun, const char *message)
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{
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setkillmessage(atoi(gun), true, message);
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}
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COMMAND(fragmessage, ARG_2STR);
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COMMAND(gibmessage, ARG_2STR);
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void writekillmsgcfg()
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{
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stream *f = openfile(path("config/killmessages.cfg", true), "w");
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if(!f) return;
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f->printf("// kill messages for each weapon\n");
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loopi(NUMGUNS)
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{
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const char *fragmsg = killmessage(i, false);
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const char *gibmsg = killmessage(i, true);
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f->printf("\nfragmessage %d \"%s\"", i, fragmsg);
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f->printf("\ngibmessage %d \"%s\"", i, gibmsg);
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}
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f->printf("\n");
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}
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// damage arriving from the network, monsters, yourself, all ends up here.
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void dodamage(int damage, playerent *pl, playerent *actor, int gun, bool gib, bool local)
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@@ -785,37 +832,6 @@ void dodamage(int damage, playerent *pl, playerent *actor, int gun, bool gib, bo
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else audiomgr.playsound(S_PAIN1+rnd(5), pl);
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}
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void setkillmessage(int gun, bool gib, const char *message)
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{
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if(!message || !*message)
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{
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result(killmessage(gun, gib));
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return;
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}
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if(gun < 0 || gun >= NUMGUNS)
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{
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conoutf("invalid gun specified");
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return;
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}
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if(gib) copystring(gibmessages[gun], message, sizeof(gibmessages[gun]));
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else copystring(fragmessages[gun], message, sizeof(fragmessages[gun]));
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}
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void fragmessage(const char *gun, const char *message)
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{
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setkillmessage(atoi(gun), false, message);
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}
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void gibmessage(const char *gun, const char *message)
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{
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setkillmessage(atoi(gun), true, message);
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}
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COMMAND(fragmessage, ARG_2STR);
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COMMAND(gibmessage, ARG_2STR);
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void dokill(playerent *pl, playerent *act, bool gib, int gun)
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{
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if(pl->state!=CS_ALIVE || intermission) return;
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+2
-1
@@ -34,6 +34,7 @@ void quit() // normal exit
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extern void writeinitcfg();
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writeinitcfg();
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writeservercfg();
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writekillmsgcfg();
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if(resetcfg) deletecfg();
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else writecfg();
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cleanup(NULL);
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@@ -1107,7 +1108,6 @@ int main(int argc, char **argv)
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exec("config/scontext.cfg");
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exec("config/locale.cfg");
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exec("config/keymap.cfg");
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exec("config/killmessages.cfg");
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exec("config/menus.cfg");
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exec("config/scripts.cfg");
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exec("config/prefabs.cfg");
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@@ -1115,6 +1115,7 @@ int main(int argc, char **argv)
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exec("config/securemaps.cfg");
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exec("config/admin.cfg");
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execfile("config/servers.cfg");
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execfile("config/killmessages.cfg");
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persistidents = true;
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static char resdata[] = { 112, 97, 99, 107, 97, 103, 101, 115, 47, 116, 101, 120, 116, 117, 114, 101, 115, 47, 107, 117, 114, 116, 47, 107, 108, 105, 116, 101, 50, 46, 106, 112, 103, 0 };
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+2
-2
@@ -746,6 +746,7 @@ extern void push(const char *name, const char *action);
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extern void pop(const char *name);
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extern void alias(const char *name, const char *action);
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extern const char *getalias(const char *name);
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extern void writekillmsgcfg();
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extern void writecfg();
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extern void deletecfg();
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extern void identnames(vector<const char *> &names, bool builtinonly);
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@@ -847,7 +848,6 @@ struct serverconfigfile
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};
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// server commandline parsing
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struct servercommandline
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{
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int uprate, serverport, syslogfacility, filethres, syslogthres, maxdemos, maxclients, kickthreshold, banthreshold, verbose, incoming_limit, afk_limit, ban_time, demotimelocal;
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@@ -861,7 +861,7 @@ struct servercommandline
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maxclients(DEFAULTCLIENTS), kickthreshold(-5), banthreshold(-6), verbose(0), incoming_limit(10), afk_limit(45000), ban_time(20*60*1000), demotimelocal(0),
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ip(""), master(NULL), logident(""), serverpassword(""), adminpasswd(""), demopath(""),
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maprot("config/maprot.cfg"), pwdfile("config/serverpwd.cfg"), blfile("config/serverblacklist.cfg"), nbfile("config/nicknameblacklist.cfg"),
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infopath("config/serverinfo"), motdpath("config/motd"), forbidden("config/forbidden.cfg"), killmessages("config/killmessages.cfg"),
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infopath("config/serverinfo"), motdpath("config/motd"), forbidden("config/forbidden.cfg"), killmessages("config/serverkillmessages.cfg"),
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logtimestamp(false), demo_interm(false),
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clfilenesting(0)
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{
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@@ -1,29 +0,0 @@
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Microsoft Visual Studio Solution File, Format Version 11.00
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# Visual C++ Express 2010
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "cube", "cube.vcxproj", "{1FAF5BB4-C49A-4124-9F23-188528BAE7C8}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Win32 = Debug|Win32
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Profile|Win32 = Profile|Win32
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Release|Win32 = Release|Win32
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Standalone Debug|Win32 = Standalone Debug|Win32
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Standalone|Win32 = Standalone|Win32
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{1FAF5BB4-C49A-4124-9F23-188528BAE7C8}.Debug|Win32.ActiveCfg = Debug|Win32
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{1FAF5BB4-C49A-4124-9F23-188528BAE7C8}.Debug|Win32.Build.0 = Debug|Win32
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{1FAF5BB4-C49A-4124-9F23-188528BAE7C8}.Profile|Win32.ActiveCfg = Profile|Win32
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{1FAF5BB4-C49A-4124-9F23-188528BAE7C8}.Profile|Win32.Build.0 = Profile|Win32
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{1FAF5BB4-C49A-4124-9F23-188528BAE7C8}.Release|Win32.ActiveCfg = Release|Win32
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{1FAF5BB4-C49A-4124-9F23-188528BAE7C8}.Release|Win32.Build.0 = Release|Win32
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{1FAF5BB4-C49A-4124-9F23-188528BAE7C8}.Standalone Debug|Win32.ActiveCfg = Standalone Debug|Win32
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{1FAF5BB4-C49A-4124-9F23-188528BAE7C8}.Standalone Debug|Win32.Build.0 = Standalone Debug|Win32
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{1FAF5BB4-C49A-4124-9F23-188528BAE7C8}.Standalone|Win32.ActiveCfg = Standalone|Win32
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{1FAF5BB4-C49A-4124-9F23-188528BAE7C8}.Standalone|Win32.Build.0 = Standalone|Win32
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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EndGlobal
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