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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@578 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -169,7 +169,7 @@ void checkakimbo()
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{
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if(player1->akimbo && player1->akimbomillis && player1->akimbomillis<=lastmillis)
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{
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player1->akimbo = false;
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player1->akimbo = 0;
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player1->akimbomillis = 0;
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player1->mag[GUN_PISTOL] = min(magsize(GUN_PISTOL), player1->mag[GUN_PISTOL]);
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if(player1->gunselect==GUN_PISTOL) weaponswitch(GUN_PISTOL);
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+2
-1
@@ -363,12 +363,13 @@ struct playerent : dynent
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armour = 0;
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hasarmour = false;
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//armourtype = A_BLUE;
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lastaction = akimbolastaction[0] = akimbolastaction[1] = 0;
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akimbomillis = 0;
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gunselect = GUN_PISTOL;
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gunwait = 0;
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attacking = false;
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weaponchanging = false;
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akimbo = false;
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akimbo = 1;
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loopi(NUMGUNS) ammo[i] = mag[i] = 0;
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};
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};
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