muzzle flash fix on fast fire rate

git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2137 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
driAn
2008-06-02 16:41:53 +00:00
parent 774f44f36f
commit b1618c1570
+1 -1
View File
@@ -492,7 +492,7 @@ void weapon::renderhudmodel(int lastaction, int index)
if(!intermission) wm.calcmove(unitv, lastaction);
s_sprintfd(path)("weapons/%s", info.modelname);
static int lastanim[2], lastswitch[2];
bool emit = (wm.anim&ANIM_INDEX)==ANIM_GUN_SHOOT && (lastmillis - lastaction) < max(info.attackdelay/4, 120);
bool emit = (wm.anim&ANIM_INDEX)==ANIM_GUN_SHOOT && (lastmillis - lastaction) < max((int)info.attackdelay, 120)/4;
if(lastanim[index]!=(wm.anim|(type<<24)))
{
lastanim[index] = wm.anim|(type<<24);