muzzle flash fix on fast fire rate
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2137 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -492,7 +492,7 @@ void weapon::renderhudmodel(int lastaction, int index)
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if(!intermission) wm.calcmove(unitv, lastaction);
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s_sprintfd(path)("weapons/%s", info.modelname);
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static int lastanim[2], lastswitch[2];
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bool emit = (wm.anim&ANIM_INDEX)==ANIM_GUN_SHOOT && (lastmillis - lastaction) < max(info.attackdelay/4, 120);
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bool emit = (wm.anim&ANIM_INDEX)==ANIM_GUN_SHOOT && (lastmillis - lastaction) < max((int)info.attackdelay, 120)/4;
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if(lastanim[index]!=(wm.anim|(type<<24)))
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{
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lastanim[index] = wm.anim|(type<<24);
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