fixed crouching speed bug
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2880 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -351,7 +351,8 @@ void moveplayer(physent *pl, int moveres, bool local, int curtime)
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int move = pl->onladder && !pl->onfloor && pl->move == -1 ? 0 : pl->move; // movement on ladder
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water = hdr.waterlevel>pl->o.z-0.5f;
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const float speed = curtime/(water ? 2000.0f : 1000.0f)*pl->maxspeed*(pl->crouching ? 0.5f : 1.0f);
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const bool crouching = pl->crouching || pl->eyeheight < pl->maxeyeheight;
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const float speed = curtime/(water ? 2000.0f : 1000.0f)*pl->maxspeed*(crouching ? 0.5f : 1.0f);
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const float friction = water ? 20.0f : (pl->onfloor || editfly || specfly ? 6.0f : (pl->onladder ? 1.5f : 30.0f));
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const float fpsfric = max(friction/curtime*20.0f, 1.0f);
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