fix: don't apply water physics in edit mode
* no longer slows down the player under water * no longer plays sounds for water transitions * still plays underwater sound and shows underwater visual effects fixes issue #56
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@@ -373,7 +373,7 @@ void moveplayer(physent *pl, int moveres, bool local, int curtime)
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{
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const int timeinair = pl->timeinair;
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int move = pl->onladder && !pl->onfloor && pl->move == -1 ? 0 : pl->move; // movement on ladder
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water = hdr.waterlevel>pl->o.z-0.5f;
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if(!editfly) water = hdr.waterlevel>pl->o.z-0.5f;
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float chspeed = 0.4f;
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if(!(pl->onfloor || pl->onladder)) chspeed = 1.0f;
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