fix: don't apply water physics in edit mode

* no longer slows down the player under water
* no longer plays sounds for water transitions
* still plays underwater sound and shows underwater visual effects

fixes issue #56
This commit is contained in:
ac-stef
2014-05-24 17:32:23 +02:00
parent bca1e7a3cc
commit b29a6616e6
+1 -1
View File
@@ -373,7 +373,7 @@ void moveplayer(physent *pl, int moveres, bool local, int curtime)
{
const int timeinair = pl->timeinair;
int move = pl->onladder && !pl->onfloor && pl->move == -1 ? 0 : pl->move; // movement on ladder
water = hdr.waterlevel>pl->o.z-0.5f;
if(!editfly) water = hdr.waterlevel>pl->o.z-0.5f;
float chspeed = 0.4f;
if(!(pl->onfloor || pl->onladder)) chspeed = 1.0f;