use the right function (thanks, Felix)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6936 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -729,4 +729,4 @@ COMMANDF(movemap, "iii", (int *x, int *y, int *z) { movemap(*x, *y, *z); });
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COMMANDF(selectionrotate, "i", (int *d) { selectionrotate(*d); });
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COMMAND(selectionflip, "s");
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COMMAND(countwalls, "i");
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COMMANDF(settex, "ii", (int *texture, int *type) { edittex(*texture, *type); });
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COMMANDF(settex, "ii", (int *texture, int *type) { settex(*texture, *type); });
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