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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@719 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
Lee Salzman
2006-11-23 17:29:24 +00:00
parent bef3dc1053
commit b3f36f30e2
4 changed files with 13 additions and 8 deletions
+2 -1
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@@ -145,10 +145,11 @@ newmenu singleplayer
// teamplay note mature yet
//menuitem "Bot Team Deathmatch" "alias tmp_mode 7; showmenu botskill"
menuitem "Bot Deathmatch" "alias tmp_mode 8; showmenu botskill"
menuitem "Bot One Shot, One Kill" "alias tmp_mode 12; showmenu botskill"
newmenu botskill
alias showmenu_enemies [ if (= $tmp_mode 8) [ showmenu enemies ] [ showmenu "team enemies" ] ]
alias showmenu_enemies [ if (= $tmp_mode 7) [ showmenu "team enemies" ] [ showmenu enemies ] ]
menuitem "best" "alias tmp_botskill best; showmenu_enemies"
menuitem "good (default)" "alias tmp_botskill good; showmenu_enemies"
menuitem "medium" "alias tmp_botskill medium; showmenu_enemies"
+5 -3
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@@ -146,7 +146,7 @@ void arenarespawn()
conoutf("new round starting... fight!");
respawnself();
// Added by Rick: Let all bots respawn if were the host
if (m_botmode) BotManager.RespawnBots();
if(m_botmode) BotManager.RespawnBots();
//End add by Rick
clearbounceents();
};
@@ -160,12 +160,14 @@ void arenarespawn()
bool oneteam = true;
loopv(players) if(players[i]) arenacount(players[i], alive, dead, lastteam, lastname, oneteam);
arenacount(player1, alive, dead, lastteam, lastname, oneteam);
if(dead>0 && (alive<=1 || (m_teammode && oneteam)))
if((m_botmode && player1->state==CS_DEAD) || (dead>0 && (alive<=1 || (m_teammode && oneteam))))
{
conoutf("arena round is over! next round in 5 seconds...");
if(alive)
{
if(m_teammode)
if(m_botmode && player1->state==CS_DEAD)
conoutf("the bots have won the round!");
else if(m_teammode)
conoutf("team %s has won the round", lastteam);
else
conoutf("%s is the survior!", lastname);
+5 -3
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@@ -76,13 +76,14 @@
9 last swiss standing
10 one shot, one kill
11 team one shot, one kill
12 bot one shot, one kill
*/
#define m_lms (gamemode==3 || gamemode==4)
#define m_ctf (gamemode==5)
#define m_pistol (gamemode==6)
#define m_lss (gamemode==9)
#define m_osok (gamemode==10 || gamemode==11)
#define m_osok (gamemode>=10 && gamemode<=12)
#define m_noitems (m_lms || m_osok)
#define m_noitemsnade (m_lss)
@@ -92,8 +93,9 @@
#define m_arena (m_lms || m_lss || m_osok)
#define m_teammode (gamemode==0 || gamemode==4 || gamemode==5 || gamemode==7 || gamemode==11)
#define m_tarena (m_arena && m_teammode)
#define m_botmode (gamemode==7 || gamemode == 8)
#define m_mp(mode) ((mode)>=0 && (mode)<=11 && (mode)!=7 && (mode)!=8)
#define m_botmode (gamemode==7 || gamemode == 8 || gamemode==12)
#define m_valid(mode) ((mode)>=0 && (mode)<=12)
#define m_mp(mode) (m_valid(mode) && (mode)!=7 && (mode)!=8 && (mode)!=12)
typedef vector<char *> cvector;
typedef vector<int> ivector;
+1 -1
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@@ -78,7 +78,7 @@ const char *modenames[] =
{
"team deathmatch", "coopedit", "deathmatch", "survior",
"team survior", "ctf", "pistol frenzy", "bot team deathmatch", "bot deathmatch", "last swiss standing",
"one shot, one kill", "team one shot, one kill"
"one shot, one kill", "team one shot, one kill", "bot one shot, one skill"
};
const char *modestr(int n) { return (n>=0 && (size_t)n < sizeof(modenames)/sizeof(modenames[0])) ? modenames[n] : "unknown"; };