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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@719 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
Lee Salzman
2006-11-23 17:29:24 +00:00
parent bef3dc1053
commit b3f36f30e2
4 changed files with 13 additions and 8 deletions
+5 -3
View File
@@ -146,7 +146,7 @@ void arenarespawn()
conoutf("new round starting... fight!");
respawnself();
// Added by Rick: Let all bots respawn if were the host
if (m_botmode) BotManager.RespawnBots();
if(m_botmode) BotManager.RespawnBots();
//End add by Rick
clearbounceents();
};
@@ -160,12 +160,14 @@ void arenarespawn()
bool oneteam = true;
loopv(players) if(players[i]) arenacount(players[i], alive, dead, lastteam, lastname, oneteam);
arenacount(player1, alive, dead, lastteam, lastname, oneteam);
if(dead>0 && (alive<=1 || (m_teammode && oneteam)))
if((m_botmode && player1->state==CS_DEAD) || (dead>0 && (alive<=1 || (m_teammode && oneteam))))
{
conoutf("arena round is over! next round in 5 seconds...");
if(alive)
{
if(m_teammode)
if(m_botmode && player1->state==CS_DEAD)
conoutf("the bots have won the round!");
else if(m_teammode)
conoutf("team %s has won the round", lastteam);
else
conoutf("%s is the survior!", lastname);