ac_sunset

git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2194 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
RandumKiwi
2008-07-22 06:45:59 +00:00
parent 5971792919
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//Welcome to the cfg for ac_sunset :).
//ac_sunset SETTINGS
fog 550
mapmodelreset // start @ zero
mapmodel 0 0 0 0 "nothing" //0 alter the values in your map.cfg and use to clip
// models that can´t be clipped properly otherwise
mapmodel 3 1 0 0 "comp_bridge" //1
mapmodel 0 7 0 0 "ladder_7x" //2
mapmodel 0 8 0 0 "ladder_8x" //3
mapmodel 0 10 0 0 "ladder_10x" //4
mapmodel 0 11 0 0 "ladder_11x" //5
mapmodel 0 15 0 0 "ladder_15x" //6
mapmodel 1 12 0 0 "streetlamp" //7
mapmodel 1 12 0 0 "streetlamp" //8
mapmodel 3 2 0 0 "bench" //9
mapmodel 2 4 0 0 "dumpster" //10
mapmodel 0 0 0 0 "roadblock01" //11 use nothing mapmodels to clip
mapmodel 0 0 0 0 "roadblock02" //12
mapmodel 1 8 0 0 "fence" //13 mind the orientation of fence components (lightning)
mapmodel 1 8 0 0 "fencepost" //14
mapmodel 1 8 0 0 "fencegate_open" //15
mapmodel 1 8 0 0 "fencegate_closed"//16
mapmodel 0 0 0 0 "grass01" //17
mapmodel 0 0 0 0 "grass01_d" //18
mapmodel 0 0 0 0 "grass01_s" //19
mapmodel 0 0 0 0 "grass02" //20
mapmodel 0 0 0 0 "grass02_d" //21
mapmodel 0 0 0 0 "grass02_s" //22
mapmodel 0 0 0 0 "plant01" //23
mapmodel 0 0 0 0 "plant01_d" //24
mapmodel 0 0 0 0 "plant01_s" //25
mapmodel 1 7 0 0 "tree01" //26
mapmodel 1 2 0 0 "chair1" //27
mapmodel 0 0 0 0 "laptop1" //28
mapmodel 0 0 0 0 "picture1" //29 If you wish to put a custom pic in the frame
// use skin_blanco.jpg
// please make a new folder,
// preferably called picture1_yourmapname.
mapmodel 1 6 0 0 "locker" //30
mapmodel 0 0 0 0 "strahler" //31
mapmodel 0 0 0 0 "light01" //32
mapmodel 0 0 0 0 "bulb" //33
mapmodel 1 3 0 0 "barrel" //34
mapmodel 1 2 0 0 "barrel2" //35
mapmodel 0 0 0 0 "elektro" //36
mapmodel 3 1 0 0 "europalette" //37
mapmodel 0 0 0 0 "gastank" //38 use nothing model to clip
mapmodel 2 1 0 0 "gutter_h" //39
mapmodel 1 2 0 0 "gutter_v" //40
mapmodel 0 0 0 0 "wrench" //41
mapmodel 0 0 0 0 "screw" //42
mapmodel 0 0 0 0 "signs/flammable"//43
mapmodel 0 0 0 0 "signs/speed" //44
mapmodel 0 0 0 0 "signs/maint" //45
mapmodel 0 0 0 0 "signs/caution" //46
mapmodel 0 0 0 0 "signs/biohazard" //47
mapmodel 0 0 0 0 "fag" //48
mapmodel 0 0 0 0 "can" //49
mapmodel 0 0 0 0 "can2" //50
mapmodel 0 0 0 0 "wood01" //51
mapmodel 0 0 0 0 "hook" //52
mapmodel 0 0 0 0 "coffeemug" //53
mapmodel 0 0 0 0 "flyer" //54
mapmodel 0 0 0 0 "poster" //55 mind z-buffer issues on 16bit!
mapmodel 0 0 0 0 "aard" //56
// skybox for this map - check /packages/skymaps/
//loadsky "textures/skymaps/steini/steini2"
//loadsky "textures/skymaps/steini/steini3"
loadsky "textures/skymaps/ladynighthawk/inhcanyons1"
//loadsky "textures/skymaps/makke/rocky"
//loadsky "textures/skymaps/makke/mountain"
// used textures in this map - check /packages/textures/
// texture 0 is hardcoded as the sky
// texture 1 is hardcoded as the default liquid texture
// texture 2 is the default wall texture (for new maps)
// texture 3 is the default floor texture
// texture 4 is the default ceiling texture
texturereset // starts the texture slot/index at 0
texture 0 "kurt/klite1.jpg" //dummy
//-------------water-uncomment all but one!------
texture 0 "./noctua/water/water01.jpg"
//texture 0 "./noctua/water/water04.jpg"
//texture 0 "./noctua/water/water05.jpg"
//texture 0 "./makke/muddywater.jpg"
//texture 0 "./noctua/water/snow01.jpg"
//-----brickwalls-------
texture 0 "./arcitool/archibrick01.jpg"
texture 0 "./arcitool/archibrick02.jpg"
texture 0 "./arcitool/archibrick03.jpg"
texture 0 "./arcitool/archibrick04.jpg"
texture 0 "./arcitool/archibrick05.jpg"
texture 0 "./arcitool/archibrick06.jpg"
texture 0 "./arcitool/archibrick07.jpg"
texture 0 "./arcitool/rohbaubims.jpg"
texture 0 "./mitaman/grsites/brick051.jpg"
texture 0 "./mitaman/grsites/brick065.jpg"
texture 0 "./boeck/stone_022.jpg"
texture 0 "./DigitalFlux/gray_bricks_02.jpg"
texture 0 "./DigitalFlux/gray_bricks_01.jpg"
texture 0 "./makke/bricks_2.jpg"
texture 0 "./makke/bricks_3.jpg"
texture 0 "./makke/brickwall.jpg"
texture 0 "./noctua/wall/brick02.jpg"
texture 0 "./sub/brick_wall_08.jpg"
texture 0 "./sub/brick_wall_09.jpg"
texture 0 "./makke/bricky.jpg"
texture 0 "./makke/01-CMU.jpg"
texture 0 "./makke/mauer1.jpg"
texture 0 "./makke/mauer2.jpg"
texture 0 "./makke/d_brick.jpg"
texture 0 "./mitaman/3dcafe/stone18.jpg"
//---- tiles --------
texture 0 "./noctua/tiles/16tile12.jpg"
texture 0 "./noctua/tiles/16tile09.jpg"
texture 0 "./noctua/tiles/16tile10.jpg"
texture 0 "./noctua/tiles/16tile11.jpg"
texture 0 "./noctua/tiles/16tile07.jpg"
texture 0 "./arcitool/Cotta1-grau.jpg"
texture 0 "./arcitool/Cotta1-graubraun.jpg"
texture 0 "./arcitool/Cotta1-graubraunhell.jpg"
texture 0 "./arcitool/Cotta1-hell.jpg"
texture 0 "./arcitool/Cotta2-beige.jpg"
texture 0 "./arcitool/Cotta2-dunkel.jpg"
texture 0 "./arcitool/Cotta2-grau.jpg"
texture 0 "./arcitool/Cotta2-satt.jpg"
texture 0 "./makke/tiles.jpg"
//------floorings----------------
texture 0 "./noctua/ground/cobbles01.jpg"
texture 0 "./arcitool/pflaster2.jpg"
texture 0 "./arcitool/gittersteine2.jpg"
texture 0 "./makke/11-Brick.jpg"
texture 0 "./makke/stein.jpg"
texture 0 "./makke/br_tiles.jpg"
texture 0 "./makke/c_tile.jpg"
texture 0 "./makke/pebbles_01.jpg"
texture 0 "./arcitool/sisal21.jpg"
texture 0 "./makke/platten.jpg"
//------asphalt/concrete------------------------
texture 0 "./noctua/ground/asph01.jpg"
texture 0 "./noctua/ground/asph02.jpg"
texture 0 "./noctua/ground/asph03.jpg"
texture 0 "./makke/asph_01.jpg"
texture 0 "./DigitalFlux/dirty_asphalt_02.jpg"
texture 0 "./DigitalFlux/dirty_asphalt_03.jpg"
texture 0 "./makke/concrete.jpg"
texture 0 "./makke/concrete_trim.jpg"
texture 0 "./makke/concrete_trim_small.jpg"
texture 0 "./noctua/ground/snowy03.jpg"
texture 0 "./noctua/ground/snowy04.jpg"
texture 0 "./noctua/ground/snowy05.jpg"
texture 0 "./noctua/metal/iron05.jpg"
texture 0 "./noctua/metal/iron05_b.jpg"
texture 0 "./noctua/metal/iron01.jpg"
texture 0 "./noctua/metal/zinc02.jpg"
texture 0 "./noctua/metal/zinc03.jpg"
texture 0 "./noctua/wall/plast02.jpg"
texture 0 "./noctua/wall/conc01.jpg"
texture 0 "./noctua/wall/conc02.jpg"
texture 0 "./noctua/wall/conc05.jpg"
texture 0 "./noctua/wall/wall02.jpg"
//-----wall/ceiling/plaster------
texture 0 "./arcitool/sichtbeton1.jpg"
texture 0 "./arcitool/sichtbeton2.jpg"
texture 0 "./noctua/ground/snowy02.jpg"
texture 0 "./boeck/stone_013.jpg"
texture 0 "./boeck/stone_014.jpg"
texture 0 "./noctua/wall/plast01.jpg"
texture 0 "./noctua/wall/plast03.jpg"
texture 0 "./noctua/wall/plast04.jpg"
texture 0 "./mitaman/various/5sqtunnelroad.jpg"
texture 0 "./mitaman/various/027metal.jpg"
//---------metal----------
texture 0 "./boeck/metal_019.jpg"
texture 0 "./boeck/metal_019_b.jpg"
texture 0 "./mitaman/various/036metal.jpg"
texture 0 "./boeck/rolltor.jpg"
texture 0 "./mitaman/golgotha/hhroofgray.jpg"
texture 0 "./mitaman/golgotha/tunnel_ceiling.jpg"
texture 0 "./mitaman/golgotha/tunnel_ceiling_b.jpg"
texture 0 "./mitaman/zastrow/metal_overlaps.jpg"
texture 0 "./mitaman/zastrow/metal_plate_fill.jpg"
texture 0 "./mitaman/golgotha/metal_bumps2.jpg"
texture 0 "./mitaman/golgotha/metal_bumps3.jpg"
texture 0 "./mitaman/zastrow/metal_siding_kinks.jpg"
texture 0 "./noctua/metal/zinc01.jpg"
texture 0 "./noctua/metal/copper01.jpg"
texture 0 "./noctua/metal/copper02.jpg"
texture 0 "./noctua/metal/iron02.jpg"
texture 0 "./noctua/metal/iron03.jpg"
texture 0 "./noctua/metal/iron04.jpg"
texture 0 "./noctua/metal/metbgr01.jpg"
texture 0 "./noctua/metal/metbgr02.jpg"
texture 0 "./noctua/metal/metbgr03.jpg"
texture 0 "./noctua/metal/metbgr04.jpg"
texture 0 "./noctua/metal/verdig01.jpg"
texture 0 "./noctua/metal/brass01.jpg"
texture 0 "./mitaman/various/006metal.jpg"
texture 0 "./mitaman/various/metal020.jpg"
//-------wood---------------------
texture 0 "./boeck/wood_009.jpg"
texture 0 "./boeck/wood_010.jpg"
texture 0 "./boeck/wood_017.jpg"
texture 0 "./makke/wood_01.jpg"
texture 0 "./makke/wood_01_b.jpg"
texture 0 "./arcitool/n_f-natur2.jpg"
texture 0 "./arcitool/Blockbohlen-natur.jpg"
texture 0 "./arcitool/Zaun.jpg"
texture 0 "./arcitool/Rundholz.jpg"
texture 0 "./mitaman/grsites/wood060.jpg"
texture 0 "./noctua/wood/blinds01.jpg"
texture 0 "./noctua/wood/fb_board.jpg"
texture 0 "./noctua/wood/planks01.jpg"
texture 0 "./noctua/wood/planks01_b.jpg"
texture 0 "./noctua/wood/planks02.jpg"
texture 0 "./noctua/wood/planks02_hor.jpg"
texture 0 "./noctua/wood/planks02_trim.jpg"
texture 0 "./noctua/wood/bark01.jpg"
texture 0 "./noctua/wood/wood02.jpg"
texture 0 "./noctua/wood/wood03.jpg"
texture 0 "./noctua/wood/wood04.jpg"
texture 0 "./mitaman/various/063bois.jpg"
texture 0 "./mitaman/various/063bois_b.jpg"
//-----mud/grass/sand----------
texture 0 "./craig_fortune/terrain/grass_lush1.jpg"
texture 0 "./craig_fortune/terrain/Grass_mossy.jpg"
texture 0 "./craig_fortune/terrain/Grass_parched.jpg"
texture 0 "./arcitool/Wiese3.jpg"
texture 0 "./arcitool/Wiese6.jpg"
texture 0 "./craig_fortune/terrain/Grass_lush.jpg"
texture 0 "./craig_fortune/terrain/mud.jpg"
texture 0 "./craig_fortune/terrain/Mud_thick.jpg"
texture 0 "./makke/cracked_mud.jpg"
texture 0 "./craig_fortune/terrain/sand_bleached.jpg"
texture 0 "./sub/sub_sand.jpg"
texture 0 "./DigitalFlux/light_brown_dirt_02.jpg"
texture 0 "./DigitalFlux/dirt_pebbles_01.jpg"
texture 0 "./DigitalFlux/light_brown_dirt_01.jpg"
texture 0 "./DigitalFlux/reddish_brown_dirt_01.jpg"
texture 0 "./DigitalFlux/reddish_brown_dirt_02.jpg"
texture 0 "./makke/dirt_01.jpg"
texture 0 "./makke/stuck1.jpg"
texture 0 "./noctua/ground/mud01.jpg"
texture 0 "./noctua/ground/pebble01.jpg"
texture 0 "./noctua/ground/ground02.jpg"
texture 0 "./noctua/ground/ground06.jpg"
//-----rock/stone----------------
texture 0 "./arcitool/schotter1.jpg"
texture 0 "./arcitool/schotter2.jpg"
texture 0 "./craig_fortune/terrain/Rock_cracked.jpg"
texture 0 "./craig_fortune/terrain/rubble.jpg"
texture 0 "./craig_fortune/terrain/Rock_rubble.jpg"
texture 0 "./noctua/ground/snowy01.jpg"
texture 0 "./makke/rock.jpg"
texture 0 "./noctua/stone/stone18.jpg"
texture 0 "./noctua/stone/stone02.jpg"
texture 0 "./noctua/stone/stone03.jpg"
texture 0 "./noctua/stone/stone04.jpg"
texture 0 "./noctua/stone/stone05.jpg"
texture 0 "./noctua/stone/stone06.jpg"
texture 0 "./noctua/stone/stone07.jpg"
texture 0 "./noctua/stone/stone08.jpg"
texture 0 "./noctua/stone/stone09.jpg"
texture 0 "./noctua/stone/stone12.jpg"
texture 0 "./noctua/stone/stone13.jpg"
texture 0 "./noctua/stone/stone15.jpg"
texture 0 "./noctua/stone/stone16.jpg"
texture 0 "./noctua/stone/stone17.jpg"
texture 0 "./noctua/stone/marmor01.jpg"
texture 0 "./noctua/stone/stone19.jpg"
texture 0 "./noctua/wall/conc03.jpg"
texture 0 "./noctua/wall/conc04.jpg"
texture 0 "./noctua/wall/d_wall01.jpg"
//-------------carpet---------------
texture 0 "./noctua/textile/carpet04.jpg"
texture 0 "./noctua/textile/carpet01.jpg"
texture 0 "./noctua/textile/carpet02.jpg"
texture 0 "./noctua/textile/carpet03.jpg"
texture 0 "./noctua/textile/burlap01.jpg"
texture 0 "./noctua/textile/carpet05.jpg"
//-------------trim------------------
texture 0 "./arcitool/Wellblech1-1.jpg"
texture 0 "./arcitool/Glasbausteine.jpg"
texture 0 "./boeck/gully.jpg"
texture 0 "./boeck/aircon2.jpg"
texture 0 "./makke/aircon.jpg"
texture 0 "./makke/aircon_sm.jpg" //100
texture 0 "./makke/door.jpg"
texture 0 "./makke/klappe.jpg"
texture 0 "./makke/klappe2.jpg"
texture 0 "./makke/klappe3.jpg"
texture 0 "./makke/neuklappe.jpg"
texture 0 "./makke/panel.jpg"
texture 0 "./mitaman/3dcafe/objects09_a.jpg"
texture 0 "./mitaman/golgotha/elecpanelstwo.jpg"
texture 0 "./mitaman/various/metal_trim_4_v.jpg"
texture 0 "./mitaman/various/metal_trim_4_h.jpg"
texture 0 "./mitaman/various/metal026.jpg"
texture 0 "./mitaman/various/vent_cap.jpg"
texture 0 "./mitaman/various/rgrates0006.jpg"
texture 0 "./mitaman/various/large_plate.jpg"
texture 0 "./makke/lampe.jpg"
texture 0 "./makke/lampe_tile.jpg"
texture 0 "./makke/lampe_tile_a.jpg"
texture 0 "./makke/lampe_tile2.jpg"
texture 0 "./makke/lampe_tile2_a.jpg"
texture 0 "./makke/stairtrim.jpg"
texture 0 "./makke/metalstair1.jpg"
texture 0 "./makke/metalstair2.jpg"
texture 0 "./mitaman/zastrow/metal_siding_kinksb.jpg"
texture 0 "./makke/window.jpg"
texture 0 "./makke/windows.jpg"
texture 0 "./mitaman/zastrow/sub_window31.jpg"
texture 0 "./mitaman/zastrow/sub_window33.jpg"
texture 0 "./mitaman/various/sub_window23.jpg"
texture 0 "./mitaman/various/sub_window38.jpg"
texture 0 "./mitaman/3dcafe/door10.jpg"
texture 0 "./mitaman/3dcafe/door12.jpg"
texture 0 "./mitaman/3dcafe/door15.jpg"
texture 0 "./mitaman/3dcafe/door07.jpg"
texture 0 "./mitaman/zastrow/sub_doors512B05.jpg"
texture 0 "./mitaman/zastrow/sub_doors512A10.jpg"
texture 0 "./mitaman/zastrow/sub_doors512A16.jpg"
texture 0 "./mitaman/various/sub_doors256nf_01.jpg"
texture 0 "./mitaman/3dcafe/objects08.jpg"
//------crates----------
texture 0 "./craig_fortune/crates/light_weathered.jpg"
texture 0 "./craig_fortune/crates/light.jpg"
texture 0 "./zastrow/3wood_crate_03.jpg"
texture 0 "./zastrow/2wood_crate_03.jpg"
texture 0 "./zastrow/2wood_crate_10.jpg"
texture 0 "./zastrow/2wood_crate_12.jpg"
texture 0 "./zastrow/3wood_crate_02.jpg"
texture 0 "./zastrow/2wood_crate_02.jpg"
texture 0 "./zastrow/3wood_crate_10.jpg"
texture 0 "./zastrow/3wood_crate_12.jpg"
texture 0 "./zastrow/wood_crate_02.jpg"
texture 0 "./zastrow/wood_crate_03.jpg"
texture 0 "./zastrow/wood_crate_10.jpg"
texture 0 "./zastrow/wood_crate_12.jpg"
texture 0 "./makke/box_2.jpg"
texture 0 "./makke/box_4.jpg"
texture 0 "./makke/box_3.jpg" //241
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Credit for this skymap (inhcanyons1) goes to Lady NightHawk of http://www.alusion-fr.com/an1ffa3.htm
This skymap is distributed with the below CC license.
You are free:
* to Share — to copy, distribute and transmit the work
* to Remix — to adapt the work
Under the following conditions:
Attribution. You must attribute the work in the manner specified by the author or licensor (but not in any way that suggests that they endorse you or your use of the work).
Attribute this work:
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The page you came from contained embedded licensing metadata, including how the creator wishes to be attributed for re-use. You can use the HTML here to cite the work. Doing so will also include metadata on your page so that others can find the original work as well.
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Share Alike. If you alter, transform, or build upon this work, you may distribute the resulting work only under the same or similar license to this one.
* For any reuse or distribution, you must make clear to others the license terms of this work. The best way to do this is with a link to this web page.
* Any of the above conditions can be waived if you get permission from the copyright holder.
* Nothing in this license impairs or restricts the author's moral rights.