*** empty log message ***
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1277 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
@@ -328,6 +328,7 @@ void writecfg()
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if(!f) return;
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fprintf(f, "// automatically written on exit, DO NOT MODIFY\n// delete this file to have defaults.cfg overwrite these settings\n// modify settings in game, or put settings in autoexec.cfg to override anything\n\n");
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fprintf(f, "name %s\nteam %s\nskin %d\n", player1->name, player1->team, player1->nextskin);
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extern Texture *crosshair;
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fprintf(f, "loadcrosshair %s\n", crosshair->name+strlen("packages/misc/crosshairs/"));
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extern int lowfps, highfps;
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fprintf(f, "fpsrange %d %d\n", lowfps, highfps);
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+2
-10
@@ -325,8 +325,8 @@ int main(int argc, char **argv)
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initlog("gl");
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gl_init(scr_w, scr_h, colorbits, depthbits, fsaa);
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crosshair = textureload("packages/misc/crosshairs/default.png");
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if(!crosshair) fatal("could not find core textures (hint: run AssaultCube from the parent of the bin directory)");
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notexture = textureload("packages/misc/notexture.png");
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if(!notexture) fatal("could not find core textures (hint: run AssaultCube from the parent of the bin directory)");
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initlog("console");
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if(!execfile("config/font.cfg")) fatal("cannot find font definitions");
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@@ -489,13 +489,5 @@ int main(int argc, char **argv)
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return EXIT_SUCCESS;
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}
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void loadcrosshair(char *c)
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{
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s_sprintfd(p)("packages/misc/crosshairs/%s", c);
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crosshair = textureload(p);
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}
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COMMAND(loadcrosshair, ARG_1STR);
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VAR(version, 1, AC_VERSION, 0);
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+1
-1
@@ -226,7 +226,7 @@ struct md2 : vertmodel
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Texture *skin;
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loadskin(loadname, pname, skin);
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loopv(mdl.meshes) mdl.meshes[i]->skin = skin;
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if(skin==crosshair) conoutf("could not load model skin for %s", name1);
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if(skin==notexture) conoutf("could not load model skin for %s", name1);
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loadingmd2 = this;
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s_sprintfd(name2)("packages/models/%s/md2.cfg", loadname);
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if(!execfile(name2))
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+1
-1
@@ -215,7 +215,7 @@ struct md3 : vertmodel
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Texture *skin;
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loadskin(loadname, pname, skin);
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loopv(mdl.meshes) mdl.meshes[i]->skin = skin;
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if(skin==crosshair) conoutf("could not load model skin for %s", name1);
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if(skin==notexture) conoutf("could not load model skin for %s", name1);
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}
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loopv(parts) parts[i]->scaleverts(scale/16.0f, vec(translate.x, -translate.y, translate.z));
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+1
-1
@@ -76,7 +76,7 @@ struct Texture
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int xs, ys;
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GLuint id;
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};
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extern Texture *crosshair;
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extern Texture *notexture;
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extern void createtexture(int tnum, int w, int h, void *pixels, int clamp, bool mipmap, GLenum format);
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extern Texture *textureload(const char *name, int clamp = 0);
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@@ -69,11 +69,22 @@ void drawscope()
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glEnd();
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}
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Texture *crosshair = NULL;
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void loadcrosshair(char *c)
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{
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s_sprintfd(p)("packages/misc/crosshairs/%s", c);
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crosshair = textureload(p);
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}
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COMMAND(loadcrosshair, ARG_1STR);
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void drawcrosshair(bool showteamwarning)
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{
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glBlendFunc(GL_ONE, GL_ONE);
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static Texture *teammatetex = NULL;
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if(!teammatetex) teammatetex = textureload("packages/misc/teammate.png");
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if(!crosshair) crosshair = textureload("packages/misc/crosshairs/default.png");
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glBindTexture(GL_TEXTURE_2D, showteamwarning ? teammatetex->id : crosshair->id);
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glBegin(GL_QUADS);
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glColor3ub(255,255,255);
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@@ -271,7 +271,7 @@ int findanim(const char *name)
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void loadskin(const char *dir, const char *altdir, Texture *&skin) // model skin sharing
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{
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#define ifnoload if((skin = textureload(path))==crosshair)
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#define ifnoload if((skin = textureload(path))==notexture)
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s_sprintfd(path)("packages/models/%s/skin.jpg", dir);
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ifnoload
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{
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@@ -2,7 +2,7 @@
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#include "cube.h"
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Texture *crosshair = NULL;
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Texture *notexture = NULL;
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hashtable<char *, Texture> textures;
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VAR(hwtexsize, 1, 0, 0);
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@@ -88,7 +88,7 @@ Texture *textureload(const char *name, int clamp)
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if(t) return t;
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int xs, ys;
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GLuint id = loadsurface(pname, xs, ys, clamp);
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if(!id) return crosshair;
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if(!id) return notexture;
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char *key = newstring(pname);
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t = &textures[key];
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t->name = key;
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@@ -123,7 +123,7 @@ COMMAND(texture, ARG_2STR);
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Texture *lookuptexture(int tex)
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{
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Texture *t = crosshair;
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Texture *t = notexture;
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if(slots.inrange(tex))
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{
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Slot &s = slots[tex];
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@@ -58,7 +58,7 @@ struct vertmodel : model
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GLuint statlist;
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int statlen;
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mesh() : name(0), verts(0), tcverts(0), tris(0), skin(crosshair), tex(0), dynbuf(0), dynidx(0), statlist(0)
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mesh() : name(0), verts(0), tcverts(0), tris(0), skin(notexture), tex(0), dynbuf(0), dynidx(0), statlist(0)
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{
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dyncur.fr1 = dynprev.fr1 = -1;
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}
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