avoid shooting wrong weapon during a "quicknade" throw
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5440 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -106,7 +106,7 @@ void quicknadethrow(bool on)
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if(player1->weapons[GUN_GRENADE]->mag > 0)
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{
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if(player1->weaponsel->type != GUN_GRENADE) selectweapon(player1->weapons[GUN_GRENADE]);
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attack(true);
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if(player1->weaponsel->type == GUN_GRENADE) attack(true);
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}
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}
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else
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