avoid shooting wrong weapon during a "quicknade" throw

git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5440 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
flowtron
2010-07-22 16:39:30 +00:00
parent 6171aa287f
commit b70612fa8b
+1 -1
View File
@@ -106,7 +106,7 @@ void quicknadethrow(bool on)
if(player1->weapons[GUN_GRENADE]->mag > 0)
{
if(player1->weaponsel->type != GUN_GRENADE) selectweapon(player1->weapons[GUN_GRENADE]);
attack(true);
if(player1->weaponsel->type == GUN_GRENADE) attack(true);
}
}
else