HUD for TestBuild: on
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5399 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -764,21 +764,21 @@ void gl_drawhud(int w, int h, int curfps, int nquads, int curvert, bool underwat
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draw_textf("SCROLL to change player", left, top+80);
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}
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/*
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/* */
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glLoadIdentity();
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glOrtho(0, VIRTW*3/2, VIRTH*3/2, 0, -1, 1);
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const int left = (VIRTW*3/2)*4/8, top = (VIRTH*3/2)*3/4;
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draw_textf("!TEST BUILD!", left, top);
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*/
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/* */
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drawscores();
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if(!hidespecthud && spectating && player1->spectatemode!=SM_DEATHCAM)
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{
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glLoadIdentity();
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glOrtho(0, VIRTW, VIRTH, 0, -1, 1);
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const char *specttext = "SPECTATING";
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if(player1->team == TEAM_SPECT) specttext = "SPECTATOR";
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else if(player1->team == TEAM_CLA_SPECT) specttext = "SPECTATOR(CLA)";
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else if(player1->team == TEAM_RVSF_SPECT) specttext = "SPECTATOR(RVSF)";
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const char *specttext = "GHOST [free]";//SPECTATING";
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if(player1->team == TEAM_SPECT) specttext = "GHOST";
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else if(player1->team == TEAM_CLA_SPECT) specttext = "[CLA]";
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else if(player1->team == TEAM_RVSF_SPECT) specttext = "[RVSF]";
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draw_text(specttext, VIRTW/40, VIRTH/10*7);
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if(player1->spectatemode==SM_FOLLOW1ST || player1->spectatemode==SM_FOLLOW3RD || player1->spectatemode==SM_FOLLOW3RD_TRANSPARENT)
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{
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