Update credits; fixed ac_urban's cfg.

git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1976 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
RandumKiwi
2008-05-15 08:21:15 +00:00
parent 09001718e8
commit bcaf07a313
3 changed files with 31 additions and 10 deletions
+4 -7
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@@ -92,7 +92,7 @@ menuitem "Active Developers/Contributors" ""
menuitem "-----------------------------------" ""
menuitem "eihrul Coder, OpenGL expert, Enet Library, Cube2 backporting." ""
menuitem "RandumIdiot Mapping, documentation, tester, clean-up crew." ""
menuitem "Flowtron Universal team member, additional code, admin, community chief" ""
menuitem "Flowtron Universal team member, additional code, admin, community chief." ""
menuitem "" ""
menuitem "Community Mappers" ""
menuitem "-----------------------" ""
@@ -102,6 +102,7 @@ menuitem "daMfr0 Map: ac_snow." ""
menuitem "MitaMAN Map: ac_depot, plus textures." ""
menuitem "Nieb Map: ac_desert2, plus mapmodels, 2D-art and hosting." ""
menuitem "Archangel Map: ac_urban." ""
menuitem "Mr.Floppy Map: ac_keller."
menuitem "" ""
menuitem "Special thanks" ""
menuitem "----------------" ""
@@ -113,11 +114,8 @@ menuitem "absinth Packaging AssaultCube for Mac." ""
menuitem "dtd Hosting." ""
menuitem "ac_stef Bug fixes." ""
menuitem "Grenadier (aurhat) Small code contributions/fixes." ""
menuitem "" ""
menuitem " [ Page 2 ]" [ showmenu "Credits (2)" ]
newmenu "Credits (2)"
menuitem "KanslozeClown Code contributions and advice." ""
menuitem " Scroll the list to see more..." ""
menuitem "Resources" ""
menuitem "------------" ""
menuitem "JCDPC Laptop mapmodel, textures." ""
@@ -139,7 +137,6 @@ menuitem "Golgotha team, NOCTUA, Chris Zastrow, 3D Cafe, Kurt Keslar." ""
menuitem "" ""
menuitem "Also thanks to kurtis84, player1, quase, exis, talou and others for testing." ""
menuitem "Thanks to flowtron and exis for organising the 0.93 AssaultCube Release Cup." ""
menuitem "" ""
// create additional menus
+24
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@@ -270,6 +270,22 @@
Map: ac_desert2, plus mapmodels, 2D-art and hosting.
</td>
</tr>
<tr>
<td>
Archangel
</td>
<td>
Map: ac_urban
</td>
</tr>
<tr>
<td>
Mr.Floppy
</td>
<td>
Map: ac_keller
</td>
</tr>
</table>
<h2>Special thanks</h2>
@@ -339,6 +355,14 @@
Small code contributions/fixes.
</td>
</tr>
<tr>
<td>
KanslozeClown
</td>
<td>
Code contributions and advice.
</td>
</tr>
</table>
<h2>Resources</h2>
+3 -3
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@@ -1,8 +1,8 @@
// *IMPORTANT NOTE FOR AC-MAPPERS*
// *IMPORTANT NOTE FOR AC-MAPPERS*
// BE SURE TO COPY THIS FILE AND MAKE IT YOUR MAP CONFIG
// BEFORE(!!) YOU EDIT ANYTHING.
// THEN START AC, GO EDIT-MODE,GO /NEWMAP
// then SAVE YOUR MAP (AS YOURCONFIGNAME.CGZ) AND RELOAD IT!
// THEN SAVE YOUR MAP (AS YOURCONFIGNAME.CGZ) AND RELOAD IT!
// OTHERWISE YOU WILL USE THE START MAPS SETTINGS WHICH ARE
// DIFFRENT SO UPON 2ND LOAD YOUR MAP
// WOULD BE SCREWED UP...
@@ -400,7 +400,7 @@ texture 0 "./makke/box_4.jpg"
texture 0 "./makke/box_3.jpg" //241
texture 0 "./makke/smallsteelbox.jpg
//------Start of v1.0 textures----------
// ------Start of v1.0 textures----------
texture 0 "wotwot/urban/manhole1.jpg"
texture 0 "wotwot/urban/grill2_s.jpg"