finally fixing the trans-round nade attack (in lss), the voicecom check in server side, and another mouse adjustment (thanks to kirin..)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5521 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -612,7 +612,7 @@ bool weapon::reload()
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return true;
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}
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VAR(oldfashionedgunstats, 0, 0, 1);
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VARP(oldfashionedgunstats, 0, 0, 1);
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void weapon::renderstats()
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{
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