enable new VoiceComs
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5520 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -30,7 +30,7 @@ newmenu "Team Replies" 1 1
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// the following two mirror F1/F2 - disagree/agree
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genvcitem [Yes Affirmative "All right, Sir"] "yes affirmative allrightsir" 1 // #
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genvcitem ["Negative" "No can do" "There's no way, Sir!"] "negative nocando theresnowaysir" 2 // *
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genvcitem ["under way" "on the move"] "underway onthemove" 3
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genvcitem ["Under way" "On the move"] "underway onthemove" 3
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genvcitem "Got your back!" goturback 4
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genvcitem "In Position!" inposition 5
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@@ -57,10 +57,9 @@ genvcitem "I'm on your team, man!" imonyourteamman
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// V 5 [ 1,2,3 ]
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newmenu "Team Tactics" 1 1
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genvcitem "Cover me!" coverme 1
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//genvcitem "Stay together!" staytogether 2
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genvcitem "Stay here!" stayhere 2
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genvcitem "Report In!" reportin 3
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// 4 // *
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genvcitem "Stay together!" staytogether 2
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genvcitem "Stay here!" stayhere 3
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genvcitem "Report In!" reportin 4 // *
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// V 6 [ 1,2,3 ]
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newmenu "Public Talk" 1 1
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@@ -561,6 +561,12 @@ menuitemcheckbox "Stay together: " "(soundmuted 83)" "mutesound 83 (!
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menuitemcheckbox "There's no way sir: " "(soundmuted 84)" "mutesound 84 (! $arg1)"
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menuitemcheckbox "We did it!: " "(soundmuted 85)" "mutesound 85 (! $arg1)"
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menuitemcheckbox "Yes: " "(soundmuted 86)" "mutesound 86 (! $arg1)"
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menuitemcheckbox "Nice shot: " "(soundmuted 87)" "mutesound 87 (! $arg1)"
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menuitemcheckbox "Under way: " "(soundmuted 87)" "mutesound 87 (! $arg1)"
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menuitemcheckbox "On the move: " "(soundmuted 88)" "mutesound 88 (! $arg1)"
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menuitemcheckbox "Got your back: " "(soundmuted 89)" "mutesound 89 (! $arg1)"
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menuitemcheckbox "In position: " "(soundmuted 90)" "mutesound 90 (! $arg1)"
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menuitemcheckbox "Report In!: " "(soundmuted 91)" "mutesound 91 (! $arg1)"
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menuitemcheckbox "Nice shot: " "(soundmuted 92)" "mutesound 92 (! $arg1)"
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menuitemcheckbox "Thanks: " "(soundmuted 93)" "mutesound 93 (! $arg1)"
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menuitemcheckbox "Awesome: " "(soundmuted 94)" "mutesound 94 (! $arg1)"
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+8
-1
@@ -97,7 +97,14 @@ registersound "voicecom/staytogether" // 83
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registersound "voicecom/theresnowaysir" // 84
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registersound "voicecom/wedidit" // 85
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registersound "voicecom/yes" // 86
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registersound "voicecom/niceshot" // 87
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registersound "voicecom/underway" // 87
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registersound "voicecom/onthemove" // 88
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registersound "voicecom/goturback" // 89
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registersound "voicecom/inposition" // 90
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registersound "voicecom/reportin" // 91
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registersound "voicecom/niceshot" // 92 : public
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registersound "voicecom/thanks" // 93 : public
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registersound "voicecom/awesome" // 94 : public
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// Music
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registermusic "pingpong/03-pp-kamikadze" // M_FLAGGRAB
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@@ -409,9 +409,9 @@ void voicecom(char *sound, char *text)
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{
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defformatstring(soundpath)("voicecom/%s", sound);
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int s = audiomgr.findsound(soundpath, 0, gamesounds);
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if(s < 0 || s < S_AFFIRMATIVE || s > S_NICESHOT) return;
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if(s < 0 || s < S_AFFIRMATIVE || s > S_AWESOME) return;
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audiomgr.playsound(s, SP_HIGH);
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if(s == S_NICESHOT) // public
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if(s >= S_NICESHOT) // public
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{
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addmsg(SV_VOICECOM, "ri", s);
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toserver(text);
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+8
-1
@@ -55,7 +55,14 @@ enum
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S_THERESNOWAYSIR,
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S_WEDIDIT,
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S_YES,
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S_NICESHOT,
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S_UNDERWAY,
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S_ONTHEMOVE,
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S_GOTURBACK,
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S_INPOSITION,
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S_REPORTIN,
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S_NICESHOT, // begin: public
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S_THANKS,
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S_AWESOME,
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S_NULL
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};
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