fixed windows build errors

git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6796 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
sireus
2012-04-25 17:31:20 +00:00
parent 40633fc61b
commit bd9a5b801a
4 changed files with 2 additions and 3 deletions
-1
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@@ -582,7 +582,6 @@ void sendintro()
putint(p, getbuildtype());
sendstring(player1->name, p);
sendstring(genpwdhash(player1->name, clientpassword, sessionid), p);
extern const char *lang;
sendstring(!lang || strlen(lang) != 2 ? "" : lang, p);
putint(p, connectrole);
clientpassword[0] = '\0';
+2
View File
@@ -11,6 +11,8 @@ struct i18nmanager
};
extern char *lang;
enum { CF_NONE = 0, CF_OK, CF_FAIL, CF_SIZE };
#define FONTSTART 33
-1
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@@ -134,7 +134,6 @@ void writeinitcfg()
extern int audio, soundchannels;
f->printf("audio %d\n", audio > 0 ? 1 : 0);
f->printf("soundchannels %d\n", soundchannels);
extern const char *lang;
f->printf("lang %s\n", lang);
delete f;
}
-1
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@@ -373,7 +373,6 @@ void pingservers(bool issearch, serverinfo *onlyconnected)
if(si->getinfo == EXTPING_SERVERINFO)
{
putint(p, EXTPING_SERVERINFO);
extern const char *lang;
const char *silang;
if(strlen(lang) != 2) silang = "en";
else silang = lang;