spawn ent render:arrow in editmode

git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5688 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
flowtron
2010-09-11 14:39:38 +00:00
parent e4bc0ea4c6
commit be5e0c7e53
3 changed files with 83 additions and 3 deletions
+48 -1
View File
@@ -118,15 +118,47 @@ void seteditshow(char *just)
}
COMMAND(seteditshow, ARG_1STR);
void renderentarrow(const entity &e, const vec &dir, float radius)
{
if(radius <= 0) return;
float arrowsize = min(radius/8, 0.5f);
vec epos(e.x, e.y, e.z);
vec target = vec(dir).mul(radius).add(epos), arrowbase = vec(dir).mul(radius - arrowsize).add(epos), spoke;
spoke.orthogonal(dir);
spoke.normalize();
spoke.mul(arrowsize);
glDisable(GL_TEXTURE_2D); // this disables reaction to light, but also emphasizes shadows .. a nice effect, but should be independent
glDisable(GL_CULL_FACE);
glLineWidth(3);
glBegin(GL_LINES);
glVertex3fv(epos.v);
glVertex3fv(target.v);
glEnd();
glBegin(GL_TRIANGLE_FAN);
glVertex3fv(target.v);
loopi(5)
{
vec p(spoke);
p.rotate(2*M_PI*i/4.0f, dir);
p.add(arrowbase);
glVertex3fv(p.v);
}
glEnd();
glLineWidth(1);
glEnable(GL_CULL_FACE);
glEnable(GL_TEXTURE_2D);
}
void renderentities()
{
int closest = editmode ? closestent() : -1;
if(editmode && !reflecting && !refracting && !stenciling)
{
static int lastsparkle = 0;
if(lastmillis - lastsparkle >= 20)
{
lastsparkle = lastmillis - (lastmillis%20);
int closest = closestent();
// closest see above
loopv(ents)
{
entity &e = ents[i];
@@ -172,6 +204,21 @@ void renderentities()
}
}
}
if(editmode && i==closest && !stenciling)//closest see above
{
switch(e.type)
{
case PLAYERSTART:
{
glColor3f(0, 1, 1);
vec dir;
vecfromyawpitch(e.attr1, 0, -1, 0, dir);
renderentarrow(e, dir, 4);
glColor3f(1, 1, 1);
}
default: break;
}
}
}
if(m_flags) loopi(2)
{
+31 -1
View File
@@ -783,6 +783,7 @@ VARP(invmouse, 0, 0, 1);
FVARP(mouseaccel, 0, 0, 1000);
FVARP(mfilter, 0.0f, 0.0f, 6.0f);
VARP(autoscopesens, 0, 0, 1);
float testsens=0;
bool senst=0;
int tsens(int x)
@@ -889,6 +890,7 @@ int tsens(int x)
}
return 0;
}
void findsens()
{
if(!watchingdemo) {
@@ -901,7 +903,6 @@ void findsens()
}
COMMAND(findsens,ARG_NONE);
inline bool zooming(playerent *plx) { return (plx->weaponsel->type == GUN_SNIPER && ((sniperrifle *)plx->weaponsel)->scoped); }
void mousemove(int odx, int ody)
@@ -957,3 +958,32 @@ void entinmap(physent *d) // brute force but effective way to find a free spa
conoutf(_("can't find entity spawn spot! (%d, %d)"), d->o.x, d->o.y);
}
void vecfromyawpitch(float yaw, float pitch, int move, int strafe, vec &m)
{
if(move)
{
m.x = move*-sinf(RAD*yaw);
m.y = move*cosf(RAD*yaw);
}
else m.x = m.y = 0;
if(pitch)
{
m.x *= cosf(RAD*pitch);
m.y *= cosf(RAD*pitch);
m.z = move*sinf(RAD*pitch);
}
else m.z = 0;
if(strafe)
{
m.x += strafe*cosf(RAD*yaw);
m.y += strafe*sinf(RAD*yaw);
}
}
void vectoyawpitch(const vec &v, float &yaw, float &pitch)
{
yaw = -atan2(v.x, v.y)/RAD;
pitch = asin(v.z/v.magnitude())/RAD;
}
+4 -1
View File
@@ -544,7 +544,8 @@ extern void editequalisexy(bool isfloor, block &sel);
extern void edittypexy(int type, block &sel);
extern void edittexxy(int type, int t, block &sel);
extern void editheightxy(bool isfloor, int amount, block &sel);
extern bool noteditmode();
//extern bool noteditmode();
extern bool noteditmode(const char* func = NULL);
extern void pruneundos(int maxremain = 0);
// renderhud
@@ -618,6 +619,8 @@ extern void updatecrouch(playerent *p, bool on);
extern bool objcollide(physent *d, const vec &objpos, float objrad, float objheight);
extern bool collide(physent *d, bool spawn = false, float drop = 0, float rise = 0, int level = 7);
extern void attack(bool on);
extern void vecfromyawpitch(float yaw, float pitch, int move, int strafe, vec &m);
extern void vectoyawpitch(const vec &v, float &yaw, float &pitch);
// sound
/*