quicknade... detecting which button produced the attack...
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5608 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -97,23 +97,23 @@ void shiftweapon(int s)
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else if(player1->isspectating()) updatefollowplayer(s);
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}
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bool quicknade = false;
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bool quicknade = false, nadeattack = false;
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VARP(quicknade_hold, 0, 0, 1);
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void quicknadethrow(bool on)
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{
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if(player1->state != CS_ALIVE || ( player1->attacking && player1->weaponsel->type != GUN_GRENADE )) return;
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if(player1->state != CS_ALIVE) return;
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if(on)
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{
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if(player1->weapons[GUN_GRENADE]->mag > 0)
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if(player1->weapons[GUN_GRENADE]->mag > 0 && !player1->attacking)
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{
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if(player1->weaponsel->type != GUN_GRENADE) selectweapon(player1->weapons[GUN_GRENADE]);
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if(player1->weaponsel->type == GUN_GRENADE || quicknade_hold) attack(true);
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if(player1->weaponsel->type == GUN_GRENADE || quicknade_hold) { player1->attacking = true; nadeattack = true; }
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}
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}
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else
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else if (nadeattack)
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{
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attack(false);
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nadeattack = player1->attacking = false;
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if(player1->weaponsel->type == GUN_GRENADE) quicknade = true;
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}
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}
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