docs
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1722 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
@@ -51,6 +51,9 @@
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<li>
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<a href="introduction.xml">Introduction</a> - Basic information about the game including gameplay, modes, weapons.
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</li>
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<li>
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<a href="interface.xml">The interface</a> - What AssaultCube looks and works like. Read this before you read "<b>The basics</b>".
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</li>
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<li>
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<a href="basics.xml">The basics</a> - Learn how to play AssaultCube, by learning the basics.
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</li>
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+1
-94
@@ -1,4 +1,4 @@
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<?xml version="1.0" encoding="utf-8"?>
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<?xml version="1.0" encoding="utf-8"?>
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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
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<?xml-stylesheet type="text/xsl" href="transformations/cubedoc2xhtml.xslt"?>
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@@ -7,98 +7,6 @@
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<title>The basics</title>
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</head>
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<body>
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<h1>The basics</h1>
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<h2>The interface</h2>
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<h3>Menus</h3>
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<p>
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In game, press ESC to access the main menu. From there you can access almost anything and use all sorts of actions,
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like joining multiplayer games and changing settings. As example, in multiplayer you can use the
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<a href="introduction.xml#gamemodes">vote</a> submenu to vote on a new mode/map. Further customizations and
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actions can be done to these menus using CubeScript.
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</p>
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<h3>The console</h3>
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<p>
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Many actions in AssaultCube can be done in a console. Although not entirely neccesary to use it (the menu can
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be used to do most important commands) it can be very useful and often easier/faster to use it.
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To get a console press T to open the chat prompt. You can use it as console if you put a
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“<span class="code">/</span>” (slash) at its beginning followed by a command. As example,
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type this command into the console:
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</p>
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<div class="code">
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/crosshairsize 25
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</div>
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<p>
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This will increase the size of your crosshair. Check the
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<a href="reference.xml#section_Game_Reference">reference</a>
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to see all gameplay relevant commands you can use
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through CubeScript.
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</p>
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<p>
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Hint: Press F11 to get a bigger console history.
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</p>
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<h3>The HUD</h3>
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<p>
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HUD stands for <i>Head-up display</i> and is a common term in video gaming. The HUD is used to indicate things such as health,
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armour, etc when playing the game.
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</p>
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<p style="text-align:center">
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<img src="pics/hud.jpg" alt="The HUD"/>
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</p>
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<p>
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A new feature implemented in AssaultCube 0.94 shows the direction of where damage inflicted upon you originated from
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by using small red markers at the edge of the screen.
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</p>
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<h3>The scoreboard</h3>
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<p>
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The scoreboard will tell you (horizontally in this order):
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<ul>
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<li>
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CTF flags captured (if playing capture the flag).
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</li>
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<li>
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Frag count.
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</li>
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<li>
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Death count.
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</li>
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<li>
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Packet jump (PJ).
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</li>
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<li>
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The ping between the player and the server.
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</li>
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<li>
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CN (Client number).
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</li>
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<li>
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The players name.
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</li>
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</ul>
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<p style="text-align:center">
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<img src="pics/scoreboard.png" alt="The scoreboard"/>
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</p>
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Packet jump (PJ) is the amount of milliseconds that have passed since you have received updates from players.
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A high (for example: 950) or variable (for example: The PJ is at 40 then jumps to 1000 and then 300 then 550) packet
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jump is bad for game play, because these players may become difficult targets and "warp" around the map (warp means
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they disappear/reappear out of nowhere). If someone's packet jump is bad enough, their PJ number will turn into the
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word LAG and they'll stand still and start saluting because they are lagging so badly. Special note: You cannot see
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your own packet jump.
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</p>
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<p>
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Ping is the amount of time in milliseconds that it takes for your packets of data to get back and forth from the
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server. A lower ping is a better ping.
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</p>
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<p>
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Client number is a number that is given out automatically by the server. There is nothing particularly special about it
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other than allowing people to identify players easier.
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</p>
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<p>
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If someones name turns up in red, then they are an administrator of that server and have full control over it.
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</p>
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<p>
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Players names that are in grey, are currently in dead/spectate mode.
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</p>
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<h2>
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How settings are saved
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</h2>
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@@ -160,6 +68,5 @@
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<p>
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Where N is a valid IP or FQDN and P a password (optional).
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</p>
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</body>
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</html>
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@@ -0,0 +1,119 @@
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<?xml version="1.0" encoding="utf-8"?>
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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
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<?xml-stylesheet type="text/xsl" href="transformations/cubedoc2xhtml.xslt"?>
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<html xmlns="http://www.w3.org/1999/xhtml" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" lang="en" xml:lang="en">
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<head>
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<title>The interface</title>
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</head>
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<body>
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<h1>The interface</h1>
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<h2>Menus</h2>
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<p>
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In game, press ESC to access the main menu. From there you can access almost anything and use all sorts of actions,
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like joining multiplayer games and changing settings. As example, in multiplayer you can use the
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<a href="introduction.xml#gamemodes">vote</a> submenu to vote on a new mode/map. Further customizations and
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actions can be done to these menus using CubeScript.
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</p>
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<h2>The console</h2>
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<p>
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Many actions in AssaultCube can be done in a console. Although not entirely neccesary to use it (the menu can
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be used to do most important commands) it can be very useful and often easier/faster to use it.
|
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To get a console press T to open the chat prompt. You can use it as console if you put a
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“<span class="code">/</span>” (slash) at its beginning followed by a command. As example,
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type this command into the console:
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</p>
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<div class="code">
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/crosshairsize 25
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</div>
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<p>
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This will increase the size of your crosshair. Check the
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<a href="reference.xml#section_Game_Reference">reference</a>
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to see all gameplay relevant commands you can use
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through CubeScript.
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</p>
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<p>
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Hint: Press F11 to get a bigger console history.
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</p>
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<h2>The HUD</h2>
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<p>
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HUD stands for <i>Head-up display</i> and is a common term in video gaming. The HUD is used to indicate things such as health,
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armour, etc when playing the game.
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</p>
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<p style="text-align:center">
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<img src="pics/hud.jpg" alt="The HUD"/>
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</p>
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<p>
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A new feature implemented in AssaultCube 0.94 shows the direction of where damage inflicted upon you originated from
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by using small red markers at the edge of the screen.
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</p>
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<h2>The scoreboard</h2>
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<p>
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The scoreboard will tell you (horizontally in this order):
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<ul>
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<li>
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CTF flags captured (if playing capture the flag).
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</li>
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<li>
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Frag count.
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</li>
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<li>
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Death count.
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</li>
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<li>
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Packet jump (PJ).
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</li>
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<li>
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The ping between the player and the server.
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</li>
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<li>
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CN (Client number).
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</li>
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<li>
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The players name.
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</li>
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</ul>
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<p style="text-align:center">
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<img src="pics/scoreboard.png" alt="The scoreboard"/>
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</p>
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Packet jump (PJ) is the amount of milliseconds that have passed since you have received updates from players.
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A high (for example: 950) or variable (for example: The PJ is at 40 then jumps to 1000 and then 300 then 550) packet
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jump is bad for game play, because these players may become difficult targets and "warp" around the map (warp means
|
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they disappear/reappear out of nowhere). If someone's packet jump is bad enough, their PJ number will turn into the
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word LAG and they'll stand still and start saluting because they are lagging so badly. Special note: You cannot see
|
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your own packet jump.
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</p>
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<p>
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Ping is the amount of time in milliseconds that it takes for your packets of data to get back and forth from the
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server. A lower ping is a better ping.
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</p>
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<p>
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Client number is a number that is given out automatically by the server. There is nothing particularly special about it
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other than allowing people to identify players easier.
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</p>
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<p>
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If someones name turns up in red, then they are an administrator of that server and have full control over it.
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</p>
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<p>
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Players names that are in grey, are currently in dead/spectate mode.
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</p>
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<h2>Mini-map</h2>
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<p>
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The mini-map shows your location in the map. To activate it, hold down <i>ALT</i>.
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</p>
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<p>
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You can find yourself on the mini-map by looking for the symbol in green.
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As well as showing your location on the map, it will also show your team-mates locations (if you're playing a team-based game).
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X's mark dead team-mates, pulsating icons show team-mates that are attacking.
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</p>
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<p style="text-align:center">
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<img src="pics/minimap.jpg" alt="Mini-map" />
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</p>
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<p>
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If you're playing CTF, then red and blue flags will show up in their respective locations on the mini-map,
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unless the enemy has your flag (then you won't be able to see it) OR if your team has the enemies flag (It will show
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which team-member is carrying the flag).
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</p>
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</body>
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</html>
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