gamma bug workaround
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2170 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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+10
-2
@@ -198,6 +198,14 @@ VARFP(gamma, 30, 100, 300,
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}
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});
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void resetgamma()
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{
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float f = gamma/100.0f;
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if(f==1) return;
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SDL_SetGamma(1, 1, 1);
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SDL_SetGamma(f, f, f);
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}
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void setupscreen(int &usedcolorbits, int &useddepthbits, int &usedfsaa)
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{
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int flags = SDL_RESIZABLE;
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@@ -297,8 +305,6 @@ void resetgl()
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setupscreen(usedcolorbits, useddepthbits, usedfsaa);
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gl_init(scr_w, scr_h, usedcolorbits, useddepthbits, usedfsaa);
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touchvar("gamma");
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extern void reloadfonts();
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extern void reloadtextures();
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c2skeepalive();
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@@ -307,6 +313,8 @@ void resetgl()
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fatal("failed to reload core texture");
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loadingscreen();
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c2skeepalive();
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resetgamma();
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c2skeepalive();
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reloadfonts();
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reloadtextures();
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c2skeepalive();
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