grenade sound fix

git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1468 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
driAn
2007-12-22 18:03:45 +00:00
parent ba10189f46
commit c461707617
+1 -2
View File
@@ -555,7 +555,6 @@ bounceent *newnade(playerent *d, int millis = 0)
d->inhandnade = p;
d->thrownademillis = 0;
playsoundc(S_GRENADEPULL);
return p;
}
@@ -602,7 +601,7 @@ void shootv(int gun, vec &from, vec &to, playerent *d, bool local, int nademilli
{
if(nademillis == -1) // activate
{
playsound(S_GRENADEPULL);
playsoundc(S_GRENADEPULL);
}
else if(nademillis >= 0) // throw
{