grenade sound fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1468 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -555,7 +555,6 @@ bounceent *newnade(playerent *d, int millis = 0)
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d->inhandnade = p;
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d->thrownademillis = 0;
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playsoundc(S_GRENADEPULL);
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return p;
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}
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@@ -602,7 +601,7 @@ void shootv(int gun, vec &from, vec &to, playerent *d, bool local, int nademilli
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{
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if(nademillis == -1) // activate
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{
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playsound(S_GRENADEPULL);
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playsoundc(S_GRENADEPULL);
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}
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else if(nademillis >= 0) // throw
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{
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