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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@633 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -85,7 +85,9 @@ alias ffa [ mode 2; map $arg1 ]
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alias lms [ mode 3; map $arg1 ]
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alias pf [ mode 6; map $arg1 ]
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alias lss [ mode 9; map $arg1 ]
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alias insta [ mode 10; map $arg1 ]
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alias osok [ mode 10; map $arg1 ]
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alias tosok [ mode 11; map $arg1 ]
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music ac.ogg
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musicvol $maxmusicvol
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+8
-7
@@ -199,19 +199,20 @@ enum { MCMD_KICK = 0, MCMD_BAN, MCMD_REMBANS };
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10 sniper survivor
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*/
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#define m_lms (gamemode==3 || gamemode==4)
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#define m_ctf (gamemode==5)
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#define m_pistol (gamemode==6)
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#define m_lss (gamemode==9)
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#define m_osok (gamemode==10 || gamemode==11)
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#define m_noitems (gamemode==3 || gamemode==4 || gamemode==10 || gamemode==11)
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#define m_noitemsnade (gamemode==9)
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#define m_nopistol (gamemode==10 || gamemode==11)
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#define m_noprimary (m_pistol)
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#define m_noguns (m_lss)
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#define m_arena (gamemode==3 || gamemode==4 || gamemode==9 || gamemode==10 || gamemode==11)
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#define m_tarena (gamemode==4 || gamemode==11)
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#define m_noitems (m_lms || m_osok)
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#define m_noitemsnade (m_lss)
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#define m_nopistol (m_osok || m_lss)
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#define m_noprimary (m_pistol || m_lss)
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#define m_noguns (m_nopistol && m_noprimary)
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#define m_arena (m_lms || m_lss || m_osok)
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#define m_teammode (gamemode==0 || gamemode==4 || gamemode==5 || gamemode==7 || gamemode==11)
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#define m_tarena (m_arena && m_teammode)
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#define m_botmode (gamemode==7 || gamemode == 8)
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#define isteam(a,b) (m_teammode && strcmp(a, b)==0)
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@@ -389,9 +389,13 @@ void gl_drawhud(int w, int h, int curfps, int nquads, int curvert, bool underwat
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glColor3ub(255,255,255);
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if(crosshairfx)
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{
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if(player1->gunwait && !teammate_in_xhair) glColor3ub(128,128,128);
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else if(player1->health<=25 || teammate_in_xhair) glColor3ub(255,0,0);
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else if(player1->health<=50) glColor3ub(255,128,0);
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if(teammate_in_xhair) glColor3ub(255, 0, 0);
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else if(player1->gunwait) glColor3ub(128,128,128);
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else if(!m_osok)
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{
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if(player1->health<=25) glColor3ub(255,0,0);
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else if(player1->health<=50) glColor3ub(255,128,0);
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};
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};
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float chsize = (float)crosshairsize * (player1->gunselect==GUN_ASSAULT && player1->shots > 3 ? 1.4f : 1.0f) * (teammate_in_xhair ? 2.0f : 1.0f);
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glTexCoord2i(0, 0); glVertex2f(VIRTW/2 - chsize, VIRTH/2 - chsize);
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