moved some standard aliases out of defaults.cfg
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3210 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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+3
-89
@@ -6,50 +6,13 @@ loadcrosshair default.png // Choose another crosshair, see packages/misc/crossha
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skin 0 // Change your look.
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autoreload 1 // Reload the guns automatically by default.
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alias primary [ weapon (currentprimary) ]
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alias secondary [ weapon 1 ]
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alias melee [ weapon 0 ]
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alias grenades [ weapon 6 ]
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//for alternative weapon binding (more economic) see the end of this file
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lighterror 4 //set higher (for example 8) if you experience slowdown
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alias altaction [
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(concatword altaction_ (curweapon))
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]
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alias quicknadethrow [
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if (> (magcontent 6) 0) [
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if (!= (curweapon) 6) [grenades]
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attack
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]
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onrelease [ sleep 1 [ if (= (curweapon) 6) [weapon (prevweapon)] ] ]
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]
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loop i 8 [ alias (concatword altaction_ $i) quicknadethrow ] // quick nade throw is default
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alias altaction_4 [ zoom 1; onrelease [ zoom 0 ] ] // sniper
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alias altaction_6 [ attack ] // grenade
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// NOTE: by default this zoom script just divides your sensitivity by 2 while you use the scope
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// NOTE: by default the zoom script just divides your sensitivity by 2 while you use the scope
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// if you want to set your own value for it, go to the following line and
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// replace (div $sensitivity 2) by your desired sensitivity value:
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alias scopesens (div $sensitivity 2)
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alias oldsens $sensitivity
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alias zoom [
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if (= $arg1 1) [
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if (= $sensitivity $scopesens) [] [
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alias oldsens $sensitivity
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sensitivity $scopesens
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setscope 1
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]
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] [
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sensitivity $oldsens
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setscope 0
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]
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]
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alias scopesens [div $sensitivity 2]
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//bind MOUSE2 [ zoom 1; onrelease [ zoom 0 ] ]
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@@ -57,60 +20,11 @@ alias zoom [
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//alias ztoggle 0
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//bind MOUSE2 [ alias ztoggle (= ztoggle 0); zoom $ztoggle ]
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alias votemap [ mode $arg1; map $arg2 ]
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alias tdm [ votemap 0 $arg1 ]
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alias coop [ votemap 1 $arg1 ]
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alias dm [ votemap 2 $arg1 ]
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alias lms [ votemap 3 $arg1 ]
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alias ts [ votemap 4 $arg1 ]
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alias ctf [ votemap 5 $arg1 ]
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alias pf [ votemap 6 $arg1 ]
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alias lss [ votemap 9 $arg1 ]
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alias osok [ votemap 10 $arg1 ]
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alias tosok [ votemap 11 $arg1 ]
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alias htf [ votemap 13 $arg1 ]
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alias vip [ votemap 13 $arg1 ]
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alias tktf [ votemap 14 $arg1 ]
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alias ktf [ votemap 15 $arg1 ]
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//--------------------- editing -------------------------------
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// The below is for editing using your mouse wheel. See the page 1 of the
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// map editing guide for details on what's used for what.
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alias modifier 0
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alias domodifier [ alias modifier $arg1; onrelease [ alias modifier 0 ] ]
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alias universaldelta [
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if $editing [ alias s "edit" ] [
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if (alive) [ alias s "game" ] [ alias s "spect" ]
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]
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(concatword delta _ $s _ $modifier)
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]
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alias delta_edit_0 [ editheight $flrceil $arg1 ]
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alias delta_edit_1 [ if $flrceil [ vdelta $arg1 ] [ vdelta (- 0 $arg1) ] ]
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alias delta_edit_2 [ edittex $flrceil $arg1 ]
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alias delta_edit_3 [ edittex (+ $flrceil 1) $arg1 ]
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alias delta_edit_4 [ equalize $flrceil ]
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alias delta_edit_5 [ entproperty 0 $arg1 ]
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// End of using your mouse to edit
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// ------------------------------
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alias delta_game_0 [ if (= $arg1 1) [ shiftweapon 1 ] [ shiftweapon -1 ] ]
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alias delta_spect_0 [ changefollowplayer $arg1 ]
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// alternative weapon switching, no more 1-2-3-4 /wheel cycling no finger ever leaving WASD
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// alternative weapon switching (more economic), no more 1-2-3-4 /wheel cycling no finger ever leaving WASD
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// uncomment lines (remove the //) below to activate
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//alias delta_game_0 [ if (= $arg1 1) [ primary ] [ secondary ] ]
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//bind lshift "grenades"
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//bind lalt "melee"
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alias toggleshowmap [ showmap 1; onrelease [ showmap 0 ] ]
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alias mapstartonce [ ]
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alias askquit 1
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@@ -46,3 +46,90 @@ alias resetbinds [ exec config/resetbinds.cfg; echo "3All binds have been reset
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// "changeteam" command.
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alias changeteam [ if (= (curteam) 1) [ team CLA; echo "You are now on team 3CLA" ] [ team RVSF; echo "You are now on team 1RVSF" ] ]
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// Mode/map-setting aliases.
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alias votemap [ mode $arg1; map $arg2 ]
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alias tdm [ votemap 0 $arg1 ]
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alias coop [ votemap 1 $arg1 ]
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alias dm [ votemap 2 $arg1 ]
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alias lms [ votemap 3 $arg1 ]
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alias ts [ votemap 4 $arg1 ]
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alias ctf [ votemap 5 $arg1 ]
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alias pf [ votemap 6 $arg1 ]
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alias lss [ votemap 9 $arg1 ]
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alias osok [ votemap 10 $arg1 ]
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alias tosok [ votemap 11 $arg1 ]
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alias htf [ votemap 13 $arg1 ]
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alias vip [ votemap 13 $arg1 ]
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alias tktf [ votemap 14 $arg1 ]
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alias ktf [ votemap 15 $arg1 ]
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// Weapon switching/action utilities.
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alias primary [ weapon (currentprimary) ]
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alias secondary [ weapon 1 ]
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alias melee [ weapon 0 ]
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alias grenades [ weapon 6 ]
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alias altaction [
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(concatword altaction_ (curweapon))
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]
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alias quicknadethrow [
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if (> (magcontent 6) 0) [
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if (!= (curweapon) 6) [grenades]
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attack
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]
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onrelease [ sleep 1 [ if (= (curweapon) 6) [weapon (prevweapon)] ] ]
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]
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loop i 8 [ alias (concatword altaction_ $i) quicknadethrow ] // quick nade throw is default
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alias altaction_4 [ zoom 1; onrelease [ zoom 0 ] ] // sniper
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alias altaction_6 [ attack ] // grenade
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alias oldsens $sensitivity
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alias zoom [
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if (= $arg1 1) [
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if (= $sensitivity $scopesens) [] [
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alias oldsens $sensitivity
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sensitivity (scopesens)
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setscope 1
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]
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] [
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sensitivity $oldsens
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setscope 0
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]
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]
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//--------------------- editing -------------------------------
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// The below is for editing using your mouse wheel. See the page 1 of the
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// map editing guide for details on what's used for what.
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alias modifier 0
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alias domodifier [ alias modifier $arg1; onrelease [ alias modifier 0 ] ]
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alias universaldelta [
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if $editing [ alias s "edit" ] [
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if (alive) [ alias s "game" ] [ alias s "spect" ]
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]
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(concatword delta _ $s _ $modifier)
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]
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alias delta_edit_0 [ editheight $flrceil $arg1 ]
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alias delta_edit_1 [ if $flrceil [ vdelta $arg1 ] [ vdelta (- 0 $arg1) ] ]
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alias delta_edit_2 [ edittex $flrceil $arg1 ]
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alias delta_edit_3 [ edittex (+ $flrceil 1) $arg1 ]
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alias delta_edit_4 [ equalize $flrceil ]
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alias delta_edit_5 [ entproperty 0 $arg1 ]
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// End of using your mouse to edit
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// ------------------------------
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alias delta_game_0 [ if (= $arg1 1) [ shiftweapon 1 ] [ shiftweapon -1 ] ]
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alias delta_spect_0 [ changefollowplayer $arg1 ]
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// HUD toggles
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alias toggleshowmap [ showmap 1; onrelease [ showmap 0 ] ]
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