updated ingame ref so makkE remembers how to use screenshottype function
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4580 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
+197
-156
@@ -4,80 +4,6 @@ docsection [CubeScript]
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docident [-] [Performs a subtraction.];
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docargument [A] [the minuend] [] [0];
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docargument [B] [the subtrahend] [] [0];
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docident [!=] [Determines if two values are not equal.];
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docargument [A] [first value] [] [0];
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docargument [B] [second value] [] [0];
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docident [!=f] [Determines if a floating-point value is not equal to a second floating-point value.];
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docargument [A] [the first value] [] [0];
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docargument [B] [the second value] [] [0];
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docident [&&] [logical AND.];
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docargument [A] [first value] [] [0];
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docargument [B] [second value] [] [0];
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docexample [echo (&& 1 1)] [Output: 1];
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docexample [echo (&& 1 0)] [Output: 0];
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docident [*] [Performs a multiplication.];
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docargument [A] [the multiplicand] [] [0];
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docargument [B] [the multiplier] [] [0];
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docident [||] [logical OR.];
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docargument [A] [first value] [] [0];
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docargument [B] [second value] [] [0];
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docexample [echo (|| 1 0)] [output: 1];
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docexample [echo (|| 0 0)] [output: 0];
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docident [+] [Performs an addition.];
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docargument [A] [the first summand] [] [0];
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docargument [B] [the second summand] [] [0];
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docremark [Example: echo the sum of x and y is (+ $x $y)];
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docident [+f] [Adds up two floating-point numbers.];
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docargument [A] [the first summand] [float] [0];
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docargument [B] [the second summand] [float] [0];
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docident [<] [Determines if a value is smaller than a second value.];
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docargument [A] [the first value] [] [0];
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@@ -94,22 +20,6 @@ docargument [B] [the second value] [] [0];
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docident [<=f] [Determines if a floating-point value is less than or equal to a second floating-point value.];
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docargument [A] [the first value] [] [0];
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docargument [B] [the second value] [] [0];
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docident [<f] [Determines if a floating-point value is smaller than a second floating-point value.];
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docargument [A] [the first value] [] [0];
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docargument [B] [the second value] [] [0];
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docident [=] [Determines if two values are equal.];
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docargument [A] [first value] [] [0];
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@@ -120,14 +30,6 @@ docexample [echo there are only (concatword (= 1 1) (= 1 0)) types of people in
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docident [=f] [Determines if a floating-point value is equal to a second floating-point value.];
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docargument [A] [the first value] [] [0];
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docargument [B] [the second value] [] [0];
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docident [>] [Determines if a value is bigger than a second value.];
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docargument [A] [the first value] [] [0];
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@@ -144,19 +46,61 @@ docargument [B] [the second value] [] [0];
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docident [>=f] [Determines if a floating-point value is greater than or equal to a second floating-point value.];
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docident [||] [logical OR.];
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docargument [A] [the first value] [] [0];
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docargument [A] [first value] [] [0];
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docargument [B] [the second value] [] [0];
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docargument [B] [second value] [] [0];
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docexample [echo (|| 1 0)] [output: 1];
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docexample [echo (|| 0 0)] [output: 0];
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docident [>f] [Determines if a floating-point value is greater than a second floating-point value.];
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docident [-] [Performs a subtraction.];
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docargument [A] [the first value] [] [0];
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docargument [A] [the minuend] [] [0];
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docargument [B] [the second value] [] [0];
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docargument [B] [the subtrahend] [] [0];
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docident [!=] [Determines if two values are not equal.];
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docargument [A] [first value] [] [0];
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docargument [B] [second value] [] [0];
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docident [*] [Performs a multiplication.];
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docargument [A] [the multiplicand] [] [0];
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docargument [B] [the multiplier] [] [0];
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docident [&&] [logical AND.];
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docargument [A] [first value] [] [0];
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docargument [B] [second value] [] [0];
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docexample [echo (&& 1 1)] [Output: 1];
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docexample [echo (&& 1 0)] [Output: 0];
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docident [+] [Performs an addition.];
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docargument [A] [the first summand] [] [0];
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docargument [B] [the second summand] [] [0];
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docremark [Example: echo the sum of x and y is (+ $x $y)];
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@@ -208,6 +152,46 @@ docargument [B] [] [the divisor] [0];
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docident [<f] [Determines if a floating-point value is smaller than a second floating-point value.];
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docargument [A] [the first value] [] [0];
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docargument [B] [the second value] [] [0];
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docident [<=f] [Determines if a floating-point value is less than or equal to a second floating-point value.];
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docargument [A] [the first value] [] [0];
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docargument [B] [the second value] [] [0];
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docident [=f] [Determines if a floating-point value is equal to a second floating-point value.];
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docargument [A] [the first value] [] [0];
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docargument [B] [the second value] [] [0];
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docident [>f] [Determines if a floating-point value is greater than a second floating-point value.];
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docargument [A] [the first value] [] [0];
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docargument [B] [the second value] [] [0];
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docident [>=f] [Determines if a floating-point value is greater than or equal to a second floating-point value.];
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docargument [A] [the first value] [] [0];
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docargument [B] [the second value] [] [0];
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docident [-f] [Subtracts two floating-point numbers.];
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docargument [A] [the minuend] [float] [0];
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@@ -216,6 +200,22 @@ docargument [B] [the subtrahend] [float] [0];
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docident [!=f] [Determines if a floating-point value is not equal to a second floating-point value.];
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docargument [A] [the first value] [] [0];
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docargument [B] [the second value] [] [0];
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docident [+f] [Adds up two floating-point numbers.];
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docargument [A] [the first summand] [float] [0];
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docargument [B] [the second summand] [float] [0];
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docident [findlist] [Searches a list for a specified value.];
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docargument [L] [the list] [] [0];
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@@ -384,6 +384,12 @@ docargument [B] [enable auto map download] [min 0/max 1/default 1];
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docident [autoscreenshot] [Toggle for taking an automatic screenshot during intermission.];
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docargument [B] [0=Off, 1=On] [min 0/max 1/default 1];
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docident [backward] [Moves the player backward.];
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docremark [default keys: S and Down Arrow];
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@@ -620,6 +626,12 @@ dockey [F12] [] [];
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docident [screenshottype] [Toggle format of screenshot image. Your choice is for BMP (0) or JPEG (1).];
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docargument [T] [0=BMP, 1=JPEG] [min 0/max 1/default 1];
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docident [securemap] [Adds a map to the list of secured maps.];
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docargument [S] [the name of the map] [] [0];
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@@ -728,21 +740,31 @@ docsection [Gameplay]
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docident [addbot] [add a bot for a given team with a given skill calling him a given name.];
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docargument [T] [team] [] [0];
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docargument [T] [team] [RVSF or CLA] [0];
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docargument [S] [skill] [best,good,medium,worse OR bad] [0];
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docargument [S] [skill] [best, good, medium, worse OR bad] [0];
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docargument [N] [name] [] [0];
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docargument [N] [name] [name for the bot] [0];
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docremark [This command only works for single player modes.];
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docexample [addbot RVSF medium Robbie] [Will add a bot named Robbie with a medium skill level to the RVSF team.];
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docident [addnbot] [will add a given count of bots for the given team with the given skill and select random names for them.];
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docargument [C] [count] [] [0];
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docargument [C] [count] [how many bots to add] [0];
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docargument [T] [team] [] [0];
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docargument [T] [team] [RVSF or CLA] [0];
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docargument [S] [skill] [best,good,medium,worse OR bad] [0];
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docargument [S] [skill] [best, good, medium, worse OR bad] [0];
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docremark [This command only works for single player modes.];
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docremark [The name of the bots will be selected randomly.];
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docexample [addnbot 2 CLA bad] [Will add 2 bots with a bad skill level to the CLA team.];
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@@ -758,20 +780,36 @@ docargument [B] [the autoreload state] [on (1), off (0) min 0/max 1/default 1];
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docident [botskill] [];
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docident [botskill] [changes the skill level for the given bot.];
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docargument [N] [botname] [the name of the bot] [0];
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docargument [S] [botskill] [best, good, medium, worse OR bad] [0];
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docexample [botskill Robbie best] [Changes the previous bot skill level of the bot named Robbie to a 'best' skill level.];
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docident [botskillall] [];
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docident [botskillall] [changes the skill level for all bots.];
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docargument [S] [botskill] [best, good, medium, worse OR bad] [0];
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docexample [botskillall worse] [Changes the previous bot skill level for all bots to a 'worse' skill level.];
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docident [botsshoot] [];
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docident [botsshoot] [Enables or disables the ability of the bots to fire their weapons];
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docargument [T] [shooting bots?] [0||1] [0];
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docexample [botsshoot 0] [Bots won't shoot.];
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docident [changefollowplayer] [];
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docargument [D] [delta] [how many players to shift +/-] [0];
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docident [complete] [];
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@@ -854,7 +892,7 @@ docident [curserver] [Returns information on the current server - if you're conn
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docargument [I] [info] [0, 1, 2, 3 or 4] [0];
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docremark [If I is 0 (omitted or any other value than the ones below) you will get a string with 'HOST:PORT IP DESC'];
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docremark [If I is 0 (omitted or any other value than the ones below) you will get a string with 'IP PORT'];
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docremark [If I is 1,2 or 3 you will get the IP, HostName or port respectively.];
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@@ -882,25 +920,15 @@ docremark [Playback is interpolated for the player whose perspective you view.];
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docident [demoplaybackspeed] [Sets the playback speed for a demo.];
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docargument [P] [the playback speed] [min 10/max 1000/default 100];
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docremark [To see the effect, the variable must be set before playing a demo.];
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docident [demoplayer] [Shifts the camera to another demo player];
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docargument [N] [the shift direction] [1 (forwards), -1 (backwards)] [0];
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docident [disconnect] [Leaves a server.];
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docident [drawbeamtobots] [];
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docident [drawbeamtobots] [Draws a shooting line in the direction of all available bots.];
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docargument [] [this command does not take any arguments] [none] [0];
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docremark [This is a debugging command and only works for single player modes.];
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@@ -908,16 +936,6 @@ docident [dropflag] [];
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docident [followmode] [Choose the mode of following. Either "chase" [3rd person] or "embody" [1st person].];
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docargument [N] [followmode] [0 (chase) or 1 (embody)] [0];
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docremark [Default to 1.];
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dockey [F6] [] [toggle between chase and embody followmode];
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docident [footstepalign] [Maximum time span between player animation and the playback of the footstep sound];
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docargument [T] [time span] [min 5/max 4000/default 15];
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@@ -956,9 +974,13 @@ docargument [B] [] [min 0/max 1/default 0];
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docident [idlebots] [];
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docident [idlebots] [Enables or disables the processing of the bots artificial intelligence];
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docargument [Y] [off OR on] [0||1] [0];
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docargument [T] [off OR on] [0||1] [0];
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docexample [idlebots 1] [Will make the bots stand still.];
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docexample [idlebots 0] [Will enable the bots to move and shoot.];
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@@ -972,13 +994,17 @@ docargument [P] [prompt] [] [0];
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docident [kickallbots] [];
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docident [kickallbots] [Kicks all bots out of the current game.];
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docargument [] [this command does not take any arguments] [none] [0];
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docident [kickbot] [];
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docident [kickbot] [Kicks the bot with the given name out of the current game.];
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docargument [N] [botname] [] [0];
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docargument [N] [botname] [name of the bot to kick.] [0];
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docexample [kickbot Robbie] [Will make the bot named "Robbie" dissapear from the current game.];
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@@ -1174,9 +1200,11 @@ docremark [See the player model folder for the according skin-id.];
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docident [spectate] [Toggle into spectator mode - only possible when you're dead!];
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dockey [F7] [] [free-flying spectator];
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dockey [SPACE] [] [switch spectator mode];
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dockey [F8] [] [follow spectator (see followmode)];
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dockey [MOUSE4] [] [next player];
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dockey [MOUSE5] [] [previous player];
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@@ -1720,7 +1748,11 @@ docremark [This operation retains floor/ceiling heights/textures while swapping
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docident [telebot] [];
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docident [telebot] [teletransports the bot with the lowest connection number to you current position.];
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docargument [] [this command does not take any arguments] [none] [0];
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docremark [This is a debugging command and only works for single player modes.];
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@@ -1732,7 +1764,7 @@ docargument [D] [direction] [0..5 for Forward, Backward, Left, Right, Up AND Dow
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docident [togglebotview] [When used you will see what the bot sees. Type it again (with or without name) to return to the game(you will respawn).];
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docargument [N] [botname] [] [0];
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docargument [N] [botname] [the name of the bot] [0];
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@@ -2322,6 +2354,14 @@ docargument [N] [the FOV value] [min 75/max 120/default 90];
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docident [fovcompat] [Sets the field of view (fov) based on the rules of AC v0.93];
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docargument [A] [FOV degree] [] [0];
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docremark [This command is supplied for backward compatibility.];
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docident [fpsrange] [];
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docargument [A] [min] [] [0];
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@@ -2482,6 +2522,14 @@ docargument [V] [] [min 0/max 30000/default 10000];
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docident [screenres] [];
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docargument [W] [width] [] [0];
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docargument [H] [height] [] [0];
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docident [scr_h] [Sets the screen height.];
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docargument [] [the screen height] [min 0/max 768/default 10000];
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@@ -2494,14 +2542,6 @@ docargument [] [the screen width] [min 0/max 1024/default 10000];
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docident [screenres] [];
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||||
|
||||
docargument [W] [width] [] [0];
|
||||
|
||||
docargument [H] [height] [] [0];
|
||||
|
||||
|
||||
|
||||
docident [shadowcasters] [];
|
||||
|
||||
docargument [V] [] [min 1/max 0/default 0];
|
||||
@@ -3446,3 +3486,4 @@ docremark [You must define all 3 values, otherwise this command may not work cor
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user