GL_UNPACK_ALIGNMENT -> GL_PACK_ALIGNMENT
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6443 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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+3
-3
@@ -177,7 +177,7 @@ void bmp_screenshot(const char *imagepath, bool mapshot = false)
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extern GLuint minimaptex;
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if(minimaptex)
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{
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glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
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glPixelStorei(GL_PACK_ALIGNMENT, 1);
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glBindTexture(GL_TEXTURE_2D, minimaptex);
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glGetTexImage(GL_TEXTURE_2D, 0, GL_RGB, GL_UNSIGNED_BYTE, tmp);
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}
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@@ -227,7 +227,7 @@ void jpeg_screenshot(const char *imagepath, bool mapshot = false)
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extern GLuint minimaptex;
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if(minimaptex)
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{
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glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
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glPixelStorei(GL_PACK_ALIGNMENT, 1);
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glBindTexture(GL_TEXTURE_2D, minimaptex);
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glGetTexImage(GL_TEXTURE_2D, 0, GL_BGR, GL_UNSIGNED_BYTE, pixels);
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}
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@@ -382,7 +382,7 @@ void png_screenshot(const char *imagepath, bool mapshot = false)
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extern GLuint minimaptex;
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if(minimaptex)
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{
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glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
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glPixelStorei(GL_PACK_ALIGNMENT, 1);
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glBindTexture(GL_TEXTURE_2D, minimaptex);
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glGetTexImage(GL_TEXTURE_2D, 0, GL_RGB, GL_UNSIGNED_BYTE, tmp);
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}
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