GL_UNPACK_ALIGNMENT -> GL_PACK_ALIGNMENT

git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6443 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
Lee Salzman
2011-05-16 13:08:57 +00:00
parent 88e09210e7
commit c8ae61fe8d
+3 -3
View File
@@ -177,7 +177,7 @@ void bmp_screenshot(const char *imagepath, bool mapshot = false)
extern GLuint minimaptex;
if(minimaptex)
{
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
glPixelStorei(GL_PACK_ALIGNMENT, 1);
glBindTexture(GL_TEXTURE_2D, minimaptex);
glGetTexImage(GL_TEXTURE_2D, 0, GL_RGB, GL_UNSIGNED_BYTE, tmp);
}
@@ -227,7 +227,7 @@ void jpeg_screenshot(const char *imagepath, bool mapshot = false)
extern GLuint minimaptex;
if(minimaptex)
{
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
glPixelStorei(GL_PACK_ALIGNMENT, 1);
glBindTexture(GL_TEXTURE_2D, minimaptex);
glGetTexImage(GL_TEXTURE_2D, 0, GL_BGR, GL_UNSIGNED_BYTE, pixels);
}
@@ -382,7 +382,7 @@ void png_screenshot(const char *imagepath, bool mapshot = false)
extern GLuint minimaptex;
if(minimaptex)
{
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
glPixelStorei(GL_PACK_ALIGNMENT, 1);
glBindTexture(GL_TEXTURE_2D, minimaptex);
glGetTexImage(GL_TEXTURE_2D, 0, GL_RGB, GL_UNSIGNED_BYTE, tmp);
}