AC_TERROS IS GO. Need a screenshot and a survival zone please? Thanks.

git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@7263 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
RandumKiwi
2013-02-28 12:02:47 +00:00
parent d88664ec42
commit cf8843264c
7 changed files with 492 additions and 3 deletions
Binary file not shown.
+5
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@@ -145,6 +145,11 @@ ac_venison : 2: 8: 1: 0: 4: 2 // dm, 8 minutes, 0..4 players
ac_venison :13:15: 1: 5:10: 1 // htf, 15 minutes, 5..10 players
ac_venison : 5:15: 1:11:14: 0 // ctf, 15 minutes, 11..14 players
ac_terros : 2: 8: 1: 0: 4: 3 // dm, 8 minutes, 0..4 players
ac_terros :13:15: 1: 5:10: 2 // htf, 15 minutes, 5..10 players
ac_terros : 5:15: 1:11:14: 1 // ctf, 15 minutes, 11..14 players
ac_terros :10: 6: 1: 0: 7: 0 // osok, 6 minutes, 5 players
// Change this file to make the map rotation different and add more..
// do only use standard maps and maps from your packages/maps/servermaps folder!
+2 -2
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@@ -34,7 +34,7 @@ newmenu maps
// Add maps to the below list to include them in the normal map menu (also for botmaps).
// Don't add ac_depot_classic to the maps list.
defaultmaps = [ac_aqueous ac_arabian ac_arctic ac_arid ac_avenue ac_complex ac_depot ac_desert ac_desert2 ac_desert3 ac_douze ac_edifice ac_elevation ac_gothic ac_iceroad ac_industrial ac_ingress ac_keller ac_mines ac_outpost ac_power ac_rattrap ac_scaffold ac_shine ac_snow ac_stellar ac_sunset ac_swamp ac_toxic ac_urban ac_venison ac_werk]
defaultmaps = [ac_aqueous ac_arabian ac_arctic ac_arid ac_avenue ac_complex ac_depot ac_desert ac_desert2 ac_desert3 ac_douze ac_edifice ac_elevation ac_gothic ac_iceroad ac_industrial ac_ingress ac_keller ac_mines ac_outpost ac_power ac_rattrap ac_scaffold ac_shine ac_snow ac_stellar ac_sunset ac_swamp ac_terros ac_toxic ac_urban ac_venison ac_werk]
genmapitems $defaultmaps
menuitem [] -1
// the following seems to be of the old-style thoughts of MP - flowtron: 2010may23 says: the different MPs should somehow list themselves though, yes.
@@ -47,7 +47,7 @@ menudirlist "packages/maps" cgz [map $arg1]
newmenu maps_flags
// Add maps to the below list to include them in the CTF, KTF & TKTF map menu. Maps should contain flags here.
ctfmaps = [ac_aqueous ac_arabian ac_arid ac_avenue ac_depot ac_desert3 ac_douze ac_edifice ac_elevation ac_gothic ac_iceroad ac_industrial ac_ingress ac_keller ac_mines ac_outpost ac_power ac_shine ac_stellar ac_sunset ac_swamp ac_urban ac_venison ac_werk]
ctfmaps = [ac_aqueous ac_arabian ac_arid ac_avenue ac_depot ac_desert3 ac_douze ac_edifice ac_elevation ac_gothic ac_iceroad ac_industrial ac_ingress ac_keller ac_mines ac_outpost ac_power ac_shine ac_stellar ac_sunset ac_swamp ac_terros ac_urban ac_venison ac_werk]
genmapitems $ctfmaps
menuitem [] -1
if (&& $mappack_version (listlen $mappack_flagmaps)) [menuitem (concatword "Map-pack (version " $mappack_version ") maps...") [showmenu [mappack flag maps]]];
+1 -1
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@@ -126,7 +126,7 @@ const survDifList ["6 1 60000 90000 20" "8 2 45000 60000 30" "10 3 30000 45000 4
const survSetDif [ if (checkrange $arg1 0 3) [ survDifficulty = $arg1; loop sdl 5 [ (at $survSetsList $sdl) = (at (at $survDifList $survDifficulty) $sdl) ] ] [ sleep 1000 [ echo (c 3)Error: (c 5)invalid difficulty, defaulting to (genSurvDifStr 0) ] 1; survSetDif 0 ]; nonSurvDefaults = 0 ]
newmenu [Survival Mode]
menuitemslider [Map: ] 0 (- (listlen $defaultmaps) 1) "$survMap" 1 [ac_aqueous ac_arabian ac_arctic ac_arid ac_avenue ac_complex ac_depot ac_desert ac_desert2 ac_desert3 ac_douze ac_edifice ac_elevation ac_gothic ac_iceroad ac_industrial ac_ingress ac_keller ac_mines ac_outpost ac_power ac_rattrap ac_scaffold ac_shine ac_snow ac_stellar ac_sunset ac_swamp ac_toxic ac_urban ac_venison ac_werk] [ survMap = $arg1 ]
menuitemslider [Map: ] 0 (- (listlen $defaultmaps) 1) "$survMap" 1 [ac_aqueous ac_arabian ac_arctic ac_arid ac_avenue ac_complex ac_depot ac_desert ac_desert2 ac_desert3 ac_douze ac_edifice ac_elevation ac_gothic ac_iceroad ac_industrial ac_ingress ac_keller ac_mines ac_outpost ac_power ac_rattrap ac_scaffold ac_shine ac_snow ac_stellar ac_sunset ac_swamp ac_terros ac_toxic ac_urban ac_venison ac_werk] [ survMap = $arg1 ]
menuitemslider [Difficulty: ] 0 3 "$survDifficulty" 1 [easy intermediate hard impossible] [ survSetDif $arg1 ]
menuitem [] -1
menuitem [ Customize] [ showmenu [Survival Mode - Customize] ]
+1
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@@ -28,6 +28,7 @@ securemap ac_snow
securemap ac_stellar
securemap ac_sunset
securemap ac_swamp
securemap ac_terros
securemap ac_toxic
securemap ac_urban
securemap ac_venison
+483
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@@ -0,0 +1,483 @@
// ac_terros by DaylixX & Sanzo''
// ac_terros is licensed under "Attribution-Noncommercial-No Derivative Works 3.0 Unported" creative commons.
// http://creativecommons.org/licenses/by-nc-nd/3.0/
// This means you are free to share, copy, distribute and transmit the work, under the following conditions:
// * Attribution: You must attribute the work in the manner specified by the author or licensor
// (but not in any way that suggests that they endorse you or your use of the work).
// * Noncommercial: You may not use this work for commercial purposes.
// * No Derivative Works: You may not alter, transform, or build upon this work.
// With the understanding that:
// * Waiver: Any of the above conditions can be waived if you get permission from the copyright holder.
// * Public Domain: Where the work or any of its elements is in the public domain under applicable law,
// that status is in no way affected by the license.
// * Other Rights: In no way are any of the following rights affected by the license:
// o Your fair dealing or fair use rights, or other applicable copyright exceptions and limitations;
// o The author's moral rights;
// o Rights other persons may have either in the work itself or in how the work is used,
// such as publicity or privacy rights.
// * Notice: For any reuse or distribution, you must make clear to others the license terms of this work.
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