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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1299 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -20,8 +20,8 @@ bool autoteambalance = false;
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playerent *player1 = newplayerent(); // our client
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vector<playerent *> players; // other clients
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int lastmillis = 0;
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int curtime;
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int lastmillis = 0, totalmillis = 0;
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int curtime = 0;
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string clientmap;
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extern int framesinmap;
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+1
-1
@@ -76,7 +76,7 @@ extern bool editmode;
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extern vector<entity> ents; // map entities
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extern vec worldpos, camup, camright; // current target of the crosshair in the world
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extern vec hitpos;
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extern int lastmillis; // last time
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extern int lastmillis, totalmillis; // last time
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extern int curtime; // current frame time
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extern int gamemode, nextmode;
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extern int gamespeed;
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+11
-8
@@ -206,8 +206,10 @@ void keyrepeat(bool on)
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VARF(gamespeed, 10, 100, 1000, if(multiplayer()) gamespeed = 100);
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VARP(clockerror, 990000, 1000000, 1010000);
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VARP(clockfix, 0, 0, 1);
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static int clockrealbase = 0, clockvirtbase = 0;
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static void clockreset() { clockrealbase = SDL_GetTicks(); clockvirtbase = totalmillis; }
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VARFP(clockerror, 990000, 1000000, 1010000, clockreset());
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VARFP(clockfix, 0, 0, 1, clockreset());
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int main(int argc, char **argv)
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{
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@@ -428,13 +430,14 @@ int main(int argc, char **argv)
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#endif
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for(;;)
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{
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static int curmillis = 0, frames = 0;
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static int frames = 0;
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static float fps = 10.0f;
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int millis = SDL_GetTicks();
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int millis = SDL_GetTicks() - clockrealbase;
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if(clockfix) millis = int(millis*(double(clockerror)/1000000));
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if(millis<curmillis) millis = curmillis;
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limitfps(millis, curmillis);
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int elapsed = millis-curmillis;
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millis += clockvirtbase;
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if(millis<totalmillis) millis = totalmillis;
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limitfps(millis, totalmillis);
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int elapsed = millis-totalmillis;
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curtime = elapsed*gamespeed/100;
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//if(curtime>200) curtime = 200;
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//else if(curtime<1) curtime = 1;
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@@ -444,7 +447,7 @@ int main(int argc, char **argv)
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if(lastmillis) updateworld(curtime, lastmillis);
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lastmillis += curtime;
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curmillis = millis;
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totalmillis = millis;
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serverslice(0);
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