*** empty log message ***

git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@951 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
Lee Salzman
2007-04-09 21:12:29 +00:00
parent 6e0c1713be
commit d358d15898
2 changed files with 31 additions and 11 deletions
+24 -9
View File
@@ -11,8 +11,19 @@ void finishstrips();
#define GL_COMBINE_RGB_EXT GL_COMBINE_RGB_ARB
#define GL_SOURCE0_RGB_EXT GL_SOURCE0_RGB_ARB
#define GL_SOURCE1_RGB_EXT GL_SOURCE1_RGB_ARB
#define GL_RGB_SCALE_EXT GL_RGB_SCALE_ARB
#define GL_SOURCE2_RGB_EXT GL_SOURCE2_RGB_ARB
#define GL_OPERAND0_RGB_EXT GL_OPERAND0_RGB_ARB
#define GL_OPERAND1_RGB_EXT GL_OPERAND1_RGB_ARB
#define GL_OPERAND2_RGB_EXT GL_OPERAND2_RGB_ARB
#define GL_COMBINE_ALPHA_EXT GL_COMBINE_ALPHA_ARB
#define GL_SOURCE0_ALPHA_EXT GL_SOURCE0_ALPHA_ARB
#define GL_SOURCE1_ALPHA_EXT GL_SOURCE1_ALPHA_ARB
#define GL_OPERAND0_ALPHA_EXT GL_OPERAND0_ALPHA_ARB
#define GL_OPERAND1_ALPHA_EXT GL_OPERAND1_ALPHA_ARB
#define GL_PREVIOUS_EXT GL_PREVIOUS_ARB
#define GL_PRIMARY_COLOR_EXT GL_PRIMARY_COLOR_ARB
#define GL_CONSTANT_EXT GL_CONSTANT_ARB
#define GL_RGB_SCALE_EXT GL_RGB_SCALE_ARB
#endif
void setupstrips()
@@ -449,6 +460,7 @@ void setupmultitexrefract(GLuint reflecttex, GLuint refracttex)
float wc[4] = { hdr.watercolor[0]/255.0f, hdr.watercolor[1]/255.0f, hdr.watercolor[2]/255.0f, hdr.watercolor[3]/255.0f };
glTexEnvfv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, wc);
glBindTexture(GL_TEXTURE_2D, refracttex);
setprojtexmatrix();
@@ -490,6 +502,7 @@ void setupmultitexreflect(GLuint reflecttex)
float a = hdr.watercolor[3]/255.0f;
float wc[4] = { hdr.watercolor[0]/255.0f*a, hdr.watercolor[1]/255.0f*a, hdr.watercolor[2]/255.0f*a, 1.0f-a };
glTexEnvfv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, wc);
glBindTexture(GL_TEXTURE_2D, reflecttex);
setprojtexmatrix();
}
@@ -498,8 +511,8 @@ void cleanupmultitex(GLuint reflecttex, GLuint refracttex)
{
if(!refracttex)
{
glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_ALPHA_ARB, GL_TEXTURE);
glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND1_ALPHA_ARB, GL_SRC_ALPHA);
glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_ALPHA_EXT, GL_TEXTURE);
glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND1_ALPHA_EXT, GL_SRC_ALPHA);
}
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE_EXT);
glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB_EXT, GL_MODULATE);
@@ -507,12 +520,14 @@ void cleanupmultitex(GLuint reflecttex, GLuint refracttex)
glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB_EXT, GL_PRIMARY_COLOR_EXT);
glLoadIdentity();
glActiveTexture_(GL_TEXTURE1_ARB);
glDisable(GL_TEXTURE_2D);
glLoadIdentity();
glActiveTexture_(GL_TEXTURE0_ARB);
if(refracttex)
{
glActiveTexture_(GL_TEXTURE1_ARB);
glDisable(GL_TEXTURE_2D);
glLoadIdentity();
glActiveTexture_(GL_TEXTURE0_ARB);
}
glMatrixMode(GL_MODELVIEW);
}
+7 -2
View File
@@ -42,8 +42,13 @@ void gl_init(int w, int h, int bpp, int depth, int fsaa)
glCullFace(GL_FRONT);
glEnable(GL_CULL_FACE);
char *exts = (char *)glGetString(GL_EXTENSIONS);
const char *vendor = (const char *)glGetString(GL_VENDOR);
const char *exts = (const char *)glGetString(GL_EXTENSIONS);
const char *renderer = (const char *)glGetString(GL_RENDERER);
const char *version = (const char *)glGetString(GL_VERSION);
conoutf("Renderer: %s (%s)", renderer, vendor);
conoutf("Driver: %s", version);
if(strstr(exts, "GL_EXT_texture_env_combine")) hasoverbright = true;
else if(strstr(exts, "GL_ARB_texture_env_combine")) hasoverbright = true;
else conoutf("WARNING: cannot use overbright lighting, using old lighting model!");