*** empty log message ***
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@951 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -11,8 +11,19 @@ void finishstrips();
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#define GL_COMBINE_RGB_EXT GL_COMBINE_RGB_ARB
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#define GL_SOURCE0_RGB_EXT GL_SOURCE0_RGB_ARB
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#define GL_SOURCE1_RGB_EXT GL_SOURCE1_RGB_ARB
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#define GL_RGB_SCALE_EXT GL_RGB_SCALE_ARB
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#define GL_SOURCE2_RGB_EXT GL_SOURCE2_RGB_ARB
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#define GL_OPERAND0_RGB_EXT GL_OPERAND0_RGB_ARB
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#define GL_OPERAND1_RGB_EXT GL_OPERAND1_RGB_ARB
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#define GL_OPERAND2_RGB_EXT GL_OPERAND2_RGB_ARB
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#define GL_COMBINE_ALPHA_EXT GL_COMBINE_ALPHA_ARB
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#define GL_SOURCE0_ALPHA_EXT GL_SOURCE0_ALPHA_ARB
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#define GL_SOURCE1_ALPHA_EXT GL_SOURCE1_ALPHA_ARB
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#define GL_OPERAND0_ALPHA_EXT GL_OPERAND0_ALPHA_ARB
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#define GL_OPERAND1_ALPHA_EXT GL_OPERAND1_ALPHA_ARB
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#define GL_PREVIOUS_EXT GL_PREVIOUS_ARB
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#define GL_PRIMARY_COLOR_EXT GL_PRIMARY_COLOR_ARB
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#define GL_CONSTANT_EXT GL_CONSTANT_ARB
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#define GL_RGB_SCALE_EXT GL_RGB_SCALE_ARB
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#endif
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void setupstrips()
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@@ -449,6 +460,7 @@ void setupmultitexrefract(GLuint reflecttex, GLuint refracttex)
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float wc[4] = { hdr.watercolor[0]/255.0f, hdr.watercolor[1]/255.0f, hdr.watercolor[2]/255.0f, hdr.watercolor[3]/255.0f };
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glTexEnvfv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, wc);
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glBindTexture(GL_TEXTURE_2D, refracttex);
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setprojtexmatrix();
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@@ -490,6 +502,7 @@ void setupmultitexreflect(GLuint reflecttex)
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float a = hdr.watercolor[3]/255.0f;
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float wc[4] = { hdr.watercolor[0]/255.0f*a, hdr.watercolor[1]/255.0f*a, hdr.watercolor[2]/255.0f*a, 1.0f-a };
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glTexEnvfv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, wc);
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glBindTexture(GL_TEXTURE_2D, reflecttex);
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setprojtexmatrix();
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}
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@@ -498,8 +511,8 @@ void cleanupmultitex(GLuint reflecttex, GLuint refracttex)
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{
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if(!refracttex)
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{
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glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_ALPHA_ARB, GL_TEXTURE);
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glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND1_ALPHA_ARB, GL_SRC_ALPHA);
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glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_ALPHA_EXT, GL_TEXTURE);
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glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND1_ALPHA_EXT, GL_SRC_ALPHA);
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}
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glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE_EXT);
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glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB_EXT, GL_MODULATE);
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@@ -507,12 +520,14 @@ void cleanupmultitex(GLuint reflecttex, GLuint refracttex)
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glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB_EXT, GL_PRIMARY_COLOR_EXT);
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glLoadIdentity();
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glActiveTexture_(GL_TEXTURE1_ARB);
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glDisable(GL_TEXTURE_2D);
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glLoadIdentity();
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glActiveTexture_(GL_TEXTURE0_ARB);
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if(refracttex)
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{
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glActiveTexture_(GL_TEXTURE1_ARB);
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glDisable(GL_TEXTURE_2D);
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glLoadIdentity();
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glActiveTexture_(GL_TEXTURE0_ARB);
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}
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glMatrixMode(GL_MODELVIEW);
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}
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@@ -42,8 +42,13 @@ void gl_init(int w, int h, int bpp, int depth, int fsaa)
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glCullFace(GL_FRONT);
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glEnable(GL_CULL_FACE);
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char *exts = (char *)glGetString(GL_EXTENSIONS);
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const char *vendor = (const char *)glGetString(GL_VENDOR);
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const char *exts = (const char *)glGetString(GL_EXTENSIONS);
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const char *renderer = (const char *)glGetString(GL_RENDERER);
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const char *version = (const char *)glGetString(GL_VERSION);
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conoutf("Renderer: %s (%s)", renderer, vendor);
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conoutf("Driver: %s", version);
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if(strstr(exts, "GL_EXT_texture_env_combine")) hasoverbright = true;
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else if(strstr(exts, "GL_ARB_texture_env_combine")) hasoverbright = true;
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else conoutf("WARNING: cannot use overbright lighting, using old lighting model!");
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