25% of double nades, mouse filter tool (thanks to Franz) and ripping the easy access to kick/ban menu
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5023 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -21,7 +21,7 @@ menuitem "Change to spectate mode" "gospectate" [__ingamemenu_showmodel "In
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menuitem "Change player skin..." [showmenu (at [CLA RVSF] (curteam))] [__ingamemenu_showmodel "In-game" 1]
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menuitem "" -1 [__ingamemenu_showmodel "In-game" 0]
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menuitem "Set mode/map..." "showmenu Gamemode"
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menuitem "Kick/ban player..." "showmenu kick/ban"
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//menuitem "Kick/ban player..." "showmenu kick/ban" // only noobish vote abusers use this, if you really want it, just uncomment
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menuitem "Adjust teams..." [ showmenu "Team adjustment" ]
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menuitem "Download a demo..." [ listdemos; showmenu "Download demo" ]
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menuitem "Get additional server information" "showmenu [serverinfo]"
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@@ -46,6 +46,7 @@ menuitemtextinput "Nickname: " "" "name $arg1"
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menuitemtextinput "Resolution (Width): " "$scr_w" "scr_w $arg1"
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menuitemtextinput "Resolution (Height): " "$scr_h" "scr_h $arg1"
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menuitemtextinput "Mouse sensitivity " "$sensitivity" "sensitivity $arg1"
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menuitemtextinput "Smooth Mouse (0 to 3) " "$mfilter" "mfilter $arg1"
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menuitemslider "Graphics detail: " 1 6 "$gfxqualityalias" 1 [ Horrible Low Medium Good "High (Performs slow)" "INSANE! (Performs really slow)"] "new_gfx_quality $arg1"
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menuitemslider "Sound detail: " 1 3 "$soundqualityalias" 1 "Low Medium High" "new_sound_quality $arg1"
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menuitem "" -1
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@@ -249,6 +250,7 @@ menuitemkeyinput "Fullscreen: " fullscreenscript
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menuitem "" -1 // Invert mouse is a slider instead of a checkbox so the 2 sensitivity textboxes don't look weird.
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menuitemslider "Invert mouse: " 0 1 "$invmouse" 1 "Disabled Enabled" "invmouse $arg1"
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menuitemtextinput "Mouse sensitivity: " "$sensitivity" "sensitivity $arg1"
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menuitemtextinput "Smooth Mouse (0 to 3) " "$mfilter" "mfilter $arg1"
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menuitemtextinput "Sniper-scope sensitivity scale: " "$scopesensscale" "alias scopesensscale $arg1"
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menuitem "" -1
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menuitem "Reset keybinds to default settings..." [ showmenu "Reset Binds" ]
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+3
-1
@@ -646,6 +646,7 @@ void checkinput()
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{
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SDL_Event event;
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int lasttype = 0, lastbut = 0;
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int tdx=0,tdy=0;
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while(events.length() || SDL_PollEvent(&event))
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{
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if(events.length()) event = events.remove(0);
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@@ -684,7 +685,7 @@ void checkinput()
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int dx = event.motion.xrel, dy = event.motion.yrel;
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checkmousemotion(dx, dy);
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resetmousemotion();
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mousemove(dx, dy);
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tdx+=dx;tdy+=dy;
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}
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break;
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@@ -697,6 +698,7 @@ void checkinput()
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break;
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}
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}
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mousemove(tdx, tdy);
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}
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VARF(gamespeed, 10, 100, 1000, if(multiplayer()) gamespeed = 100);
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@@ -754,12 +754,20 @@ FVARP(sensitivityscale, 1e-3f, 1, 1000);
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VARP(invmouse, 0, 0, 1);
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FVARP(mouseaccel, 0, 0, 1000);
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FVARP(mfilter, 0.0f, 0.0f, 3.0f);
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float fdx = 0, fdy = 0;
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void mousemove(int dx, int dy)
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{
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if(intermission) return;
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if(player1->isspectating() && player1->spectatemode==SM_FOLLOW1ST) return;
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float cursens = sensitivity;
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if (mfilter>0.0) {
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float mousefilter=mfilter/curtime*14;
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fdx = dx = ( fdx * mousefilter + dx )/( mousefilter + 1 );
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fdy = dy = ( fdy * mousefilter + dy )/( mousefilter + 1 );
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}
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if(mouseaccel && curtime && (dx || dy)) cursens += mouseaccel * sqrtf(dx*dx + dy*dy)/curtime;
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cursens /= 33.0f*sensitivityscale;
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camera1->yaw += dx*cursens;
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@@ -1293,7 +1293,7 @@ void checkitemspawns(int diff)
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sents[i].spawntime = 0;
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sents[i].spawned = true;
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sendf(-1, 1, "ri2", SV_ITEMSPAWN, i);
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if (m_lss && sents[i].type == I_GRENADE && rnd(101) > 70 ) {
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if (m_lss && sents[i].type == I_GRENADE && rnd(101) > 75 ) {
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sents[i].twice = true;
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sendf(-1, 1, "ri2", SV_ITEMSPAWN, i);
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}
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