25% of double nades, mouse filter tool (thanks to Franz) and ripping the easy access to kick/ban menu
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5023 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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+3
-1
@@ -646,6 +646,7 @@ void checkinput()
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{
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SDL_Event event;
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int lasttype = 0, lastbut = 0;
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int tdx=0,tdy=0;
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while(events.length() || SDL_PollEvent(&event))
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{
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if(events.length()) event = events.remove(0);
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@@ -684,7 +685,7 @@ void checkinput()
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int dx = event.motion.xrel, dy = event.motion.yrel;
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checkmousemotion(dx, dy);
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resetmousemotion();
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mousemove(dx, dy);
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tdx+=dx;tdy+=dy;
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}
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break;
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@@ -697,6 +698,7 @@ void checkinput()
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break;
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}
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}
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mousemove(tdx, tdy);
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}
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VARF(gamespeed, 10, 100, 1000, if(multiplayer()) gamespeed = 100);
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@@ -754,12 +754,20 @@ FVARP(sensitivityscale, 1e-3f, 1, 1000);
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VARP(invmouse, 0, 0, 1);
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FVARP(mouseaccel, 0, 0, 1000);
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FVARP(mfilter, 0.0f, 0.0f, 3.0f);
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float fdx = 0, fdy = 0;
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void mousemove(int dx, int dy)
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{
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if(intermission) return;
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if(player1->isspectating() && player1->spectatemode==SM_FOLLOW1ST) return;
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float cursens = sensitivity;
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if (mfilter>0.0) {
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float mousefilter=mfilter/curtime*14;
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fdx = dx = ( fdx * mousefilter + dx )/( mousefilter + 1 );
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fdy = dy = ( fdy * mousefilter + dy )/( mousefilter + 1 );
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}
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if(mouseaccel && curtime && (dx || dy)) cursens += mouseaccel * sqrtf(dx*dx + dy*dy)/curtime;
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cursens /= 33.0f*sensitivityscale;
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camera1->yaw += dx*cursens;
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@@ -1293,7 +1293,7 @@ void checkitemspawns(int diff)
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sents[i].spawntime = 0;
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sents[i].spawned = true;
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sendf(-1, 1, "ri2", SV_ITEMSPAWN, i);
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if (m_lss && sents[i].type == I_GRENADE && rnd(101) > 70 ) {
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if (m_lss && sents[i].type == I_GRENADE && rnd(101) > 75 ) {
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sents[i].twice = true;
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sendf(-1, 1, "ri2", SV_ITEMSPAWN, i);
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}
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