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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@566 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
Lee Salzman
2006-11-10 23:24:15 +00:00
parent 43e8d54f61
commit d5c2d30f28
3 changed files with 3 additions and 2 deletions
+1
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@@ -438,6 +438,7 @@ struct bounceent : physent // nades, gibs
//enum { A_BLUE, A_GREEN, A_YELLOW }; // armour types... take 20/40/60 % off
#define MAXCLIENTS 256 // in a multiplayer game, can be arbitrarily changed
#define DEFAULTCLIENTS 6
#define MAXTRANS 5000 // max amount of data to swallow in 1 go
#define CUBE_SERVER_PORT 28763
#define CUBE_SERVINFO_PORT 28764
+1 -1
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@@ -205,7 +205,7 @@ int framesinmap = 0;
int main(int argc, char **argv)
{
bool dedicated = false;
int fs = SDL_FULLSCREEN, depth = 0, bpp = 0, fsaa = 0, par = 0, uprate = 0, maxcl = 4;
int fs = SDL_FULLSCREEN, depth = 0, bpp = 0, fsaa = 0, par = 0, uprate = 0, maxcl = DEFAULTCLIENTS;
char *sdesc = "", *ip = "", *master = NULL, *passwd = "", *maprot = NULL, *masterpwd = NULL;
islittleendian = *((char *)&islittleendian);
+1 -1
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@@ -177,7 +177,7 @@ bool buildworldstate()
};
};
int maxclients = 8;
int maxclients = DEFAULTCLIENTS;
string smapname;
char *masterpasswd = NULL;