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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@566 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -438,6 +438,7 @@ struct bounceent : physent // nades, gibs
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//enum { A_BLUE, A_GREEN, A_YELLOW }; // armour types... take 20/40/60 % off
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#define MAXCLIENTS 256 // in a multiplayer game, can be arbitrarily changed
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#define DEFAULTCLIENTS 6
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#define MAXTRANS 5000 // max amount of data to swallow in 1 go
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#define CUBE_SERVER_PORT 28763
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#define CUBE_SERVINFO_PORT 28764
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+1
-1
@@ -205,7 +205,7 @@ int framesinmap = 0;
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int main(int argc, char **argv)
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{
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bool dedicated = false;
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int fs = SDL_FULLSCREEN, depth = 0, bpp = 0, fsaa = 0, par = 0, uprate = 0, maxcl = 4;
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int fs = SDL_FULLSCREEN, depth = 0, bpp = 0, fsaa = 0, par = 0, uprate = 0, maxcl = DEFAULTCLIENTS;
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char *sdesc = "", *ip = "", *master = NULL, *passwd = "", *maprot = NULL, *masterpwd = NULL;
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islittleendian = *((char *)&islittleendian);
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@@ -177,7 +177,7 @@ bool buildworldstate()
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};
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};
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int maxclients = 8;
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int maxclients = DEFAULTCLIENTS;
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string smapname;
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char *masterpasswd = NULL;
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