*** empty log message ***

git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@590 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
Lee Salzman
2006-11-11 17:22:27 +00:00
parent ab91a90e41
commit d85ae96a48
4 changed files with 2 additions and 12 deletions
-5
View File
@@ -459,11 +459,6 @@ enum
SV_SENDMAP, SV_RECVMAP, SV_SERVMSG, SV_ITEMLIST, SV_WEAPCHANGE,
SV_MODELSKIN,
SV_FLAGPICKUP, SV_FLAGDROP, SV_FLAGRETURN, SV_FLAGSCORE, SV_FLAGINFO, SV_FLAGS, //EDIT: AH
// Added by Rick: Bot specific messages
SV_BOTSOUND, SV_BOTDIS, SV_BOTDIED, SV_CLIENT2BOTDMG, SV_BOT2BOTDMG,
SV_BOTFRAGS, SV_ADDBOT, SV_BOTUPDATE, SV_BOTCOMMAND,
// End add
SV_BOTITEMPICKUP, SV_BOT2CLIENTDMG, SV_DIEDBYBOT,
SV_GETMASTER, SV_MASTERCMD,
SV_PWD,
SV_EXT,
+2
View File
@@ -77,6 +77,8 @@ static void bar(float bar, int w, int o, float r, float g, float b)
void show_out_of_renderloop_progress(float bar1, const char *text1, float bar2, const char *text2) // also used during loading
{
c2skeepalive();
int w = scr_w, h = scr_h;
glDisable(GL_DEPTH_TEST);
-2
View File
@@ -102,7 +102,6 @@ extern char *getclientmap();
extern const char *modestr(int n);
extern void zapplayer(playerent *&d);
extern playerent *getclient(int cn);
extern botent *getbot(int cn); // Added by Rick
extern void timeupdate(int timeremain);
extern void fixplayer1range();
extern void respawnself(); // EDIT: AH
@@ -225,7 +224,6 @@ extern void playsound(int n, vec *loc = 0);
extern void playsoundc(int n);
extern void initsound();
extern void cleansound();
extern void botplaysound(int n, botent *b); // Added by Rick
extern void music(char *name);
// rendermodel
-5
View File
@@ -94,11 +94,6 @@ char msgsizesl[] = // size inclusive message token, 0 for variable
SV_SENDMAP, 0, SV_RECVMAP, 1, SV_SERVMSG, 0, SV_ITEMLIST, 0, SV_WEAPCHANGE, 2,
SV_MODELSKIN, 2,
SV_FLAGPICKUP, 2, SV_FLAGDROP, 2, SV_FLAGRETURN, 2, SV_FLAGSCORE, 2, SV_FLAGINFO, 0, SV_FLAGS, 2, // EDIT: AH
// Added by Rick: Bot specific messages
SV_BOTSOUND, 3, SV_BOTDIS, 2, SV_BOTDIED, 4, SV_CLIENT2BOTDMG, 4, SV_BOT2BOTDMG, 2,
SV_BOTFRAGS, 3, SV_ADDBOT, 5, SV_BOTUPDATE, 12, SV_BOTCOMMAND, 0,
// End add
SV_BOTITEMPICKUP, 3, SV_BOT2CLIENTDMG, 5, SV_DIEDBYBOT, 2,
SV_GETMASTER, 0, SV_MASTERCMD, 3,
SV_PWD, 0,
SV_EXT, 0,