* unignoreall fix

* use curplayers instead of hardcoded limit

git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6948 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
sireus
2012-12-05 16:59:47 +00:00
parent 1c4567f1fe
commit d9a0f49ca0
+2 -2
View File
@@ -373,8 +373,8 @@ const convertcase [
]
ingall = 0
const ignoreall [ if $connected [ ingall = 1; loop ia 21 [ ignore $ia ]; echo (blue)NOTE: (white)All clients currently on the server were ignored. ] ]
const unignoreall [ if $connected [ ingall = 0; clearignored; echo (blue)NOTE: (white)All clients currently on the server were unignored. ] ]
const ignoreall [ if $connected [ ingall = 1; loop ia (curplayers) [ ignore $ia ]; echo (blue)NOTE: (white)All clients currently on the server were ignored. ] ]
const unignoreall [ if $connected [ ingall = 0; clearignored -1; echo (blue)NOTE: (white)All clients currently on the server were unignored. ] ]
const ignoreteam [
if (curmodeattr team) [
_arg1 = (toupper $arg1)