* unignoreall fix
* use curplayers instead of hardcoded limit git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6948 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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+2
-2
@@ -373,8 +373,8 @@ const convertcase [
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]
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ingall = 0
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const ignoreall [ if $connected [ ingall = 1; loop ia 21 [ ignore $ia ]; echo (blue)NOTE: (white)All clients currently on the server were ignored. ] ]
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const unignoreall [ if $connected [ ingall = 0; clearignored; echo (blue)NOTE: (white)All clients currently on the server were unignored. ] ]
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const ignoreall [ if $connected [ ingall = 1; loop ia (curplayers) [ ignore $ia ]; echo (blue)NOTE: (white)All clients currently on the server were ignored. ] ]
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const unignoreall [ if $connected [ ingall = 0; clearignored -1; echo (blue)NOTE: (white)All clients currently on the server were unignored. ] ]
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const ignoreteam [
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if (curmodeattr team) [
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_arg1 = (toupper $arg1)
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