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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@840 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -456,7 +456,7 @@ void selfdamage(int damage, int actor, playerent *act, bool gib, playerent *pl)
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pl->roll += pl->roll>0 ? droll : (pl->roll<0 ? -droll : (rnd(2) ? droll : -droll)); // give player a kick depending on amount of damage
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if((pl->health -= damage)<=0)
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{
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s_sprintfd(death)("%s", gib ? "GIBBED" : "fragged");
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s_sprintfd(death)("%s", gib ? "gibbed" : "fragged");
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if(pl->type==ENT_BOT)
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{
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if(pl==act)
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