alternate fix for getmap problem
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2943 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -678,7 +678,7 @@ void startmap(const char *name) // called just after a map load
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preparectf(!m_flags);
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suicided = -1;
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spawncycle = -1;
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if(m_mp(gamemode)) respawnself();
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if(m_valid(gamemode) && !m_mp(gamemode)) respawnself();
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else findplayerstart(player1);
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player1->frags = player1->flagscore = player1->deaths = player1->lifesequence = 0;
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loopv(players) if(players[i]) players[i]->frags = players[i]->flagscore = players[i]->deaths = players[i]->lifesequence = 0;
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@@ -2699,12 +2699,7 @@ void process(ENetPacket *packet, int sender, int chan) // sender may be -1
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case SV_RECVMAP:
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{
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ENetPacket *mappacket = getmapserv(cl->clientnum);
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if(mappacket)
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{
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sendpacket(cl->clientnum, 2, mappacket);
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cl->state.state = CS_DEAD; // allow respawn after map download
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cl->state.reset();
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}
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if(mappacket) sendpacket(cl->clientnum, 2, mappacket);
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else sendservmsg("no map to get", cl->clientnum);
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break;
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}
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@@ -166,7 +166,10 @@ void delent()
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conoutf("%s entity deleted", entnames[t]);
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ents[e].type = NOTUSED;
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addmsg(SV_EDITENT, "ri9", e, NOTUSED, 0, 0, 0, 0, 0, 0, 0);
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if(t==LIGHT) calclight();
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switch(t)
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{
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case LIGHT: calclight(); break;
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}
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}
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int findtype(char *what)
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