alternate fix for getmap problem

git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2943 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
Lee Salzman
2008-10-11 18:23:02 +00:00
parent 2929b6bcec
commit dae268ea4c
3 changed files with 6 additions and 8 deletions
+1 -1
View File
@@ -678,7 +678,7 @@ void startmap(const char *name) // called just after a map load
preparectf(!m_flags);
suicided = -1;
spawncycle = -1;
if(m_mp(gamemode)) respawnself();
if(m_valid(gamemode) && !m_mp(gamemode)) respawnself();
else findplayerstart(player1);
player1->frags = player1->flagscore = player1->deaths = player1->lifesequence = 0;
loopv(players) if(players[i]) players[i]->frags = players[i]->flagscore = players[i]->deaths = players[i]->lifesequence = 0;
+1 -6
View File
@@ -2699,12 +2699,7 @@ void process(ENetPacket *packet, int sender, int chan) // sender may be -1
case SV_RECVMAP:
{
ENetPacket *mappacket = getmapserv(cl->clientnum);
if(mappacket)
{
sendpacket(cl->clientnum, 2, mappacket);
cl->state.state = CS_DEAD; // allow respawn after map download
cl->state.reset();
}
if(mappacket) sendpacket(cl->clientnum, 2, mappacket);
else sendservmsg("no map to get", cl->clientnum);
break;
}
+4 -1
View File
@@ -166,7 +166,10 @@ void delent()
conoutf("%s entity deleted", entnames[t]);
ents[e].type = NOTUSED;
addmsg(SV_EDITENT, "ri9", e, NOTUSED, 0, 0, 0, 0, 0, 0, 0);
if(t==LIGHT) calclight();
switch(t)
{
case LIGHT: calclight(); break;
}
}
int findtype(char *what)