alternate fix for getmap problem

git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2943 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
Lee Salzman
2008-10-11 18:23:02 +00:00
parent 2929b6bcec
commit dae268ea4c
3 changed files with 6 additions and 8 deletions
+1 -1
View File
@@ -678,7 +678,7 @@ void startmap(const char *name) // called just after a map load
preparectf(!m_flags);
suicided = -1;
spawncycle = -1;
if(m_mp(gamemode)) respawnself();
if(m_valid(gamemode) && !m_mp(gamemode)) respawnself();
else findplayerstart(player1);
player1->frags = player1->flagscore = player1->deaths = player1->lifesequence = 0;
loopv(players) if(players[i]) players[i]->frags = players[i]->flagscore = players[i]->deaths = players[i]->lifesequence = 0;