fix involuntary shooting when switching guns while throwing a nade
also: more aggressive middle mouse button
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@@ -251,6 +251,7 @@ menuitemkeyinput [Backwards: ] backward
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menuitemkeyinput [Right: ] right
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menuitemkeyinput [Attack: ] attack
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menuitemkeyinput [Special action: ] altaction
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menuitemkeyinput [Knife attack: ] key_knifeattack
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menuitemkeyinput [Jump: ] jump
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menuitemkeyinput [Crouch: ] crouch
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menuitemkeyinput [Reload: ] reload
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@@ -17,6 +17,7 @@ alias key_domodifier_1 [ domodifier 1 ]
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alias key_domodifier_2 [ domodifier 2 ]
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alias key_escape [ if $connected [ ingamemenu ] [ if (watchingdemo) [ showmenu [Watching demo] ] [ showmenu main ] ] ]
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alias key_getdemo [ if (! (watchingdemo)) getdemo ]
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alias key_knifeattack [ weapon ; attack ]
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alias key_universaldelta_minus [ universaldelta -1 ]
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alias key_universaldelta_plus [ universaldelta 1 ]
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alias key_showmap [ showscores 0; toggleshowmap ]
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@@ -70,7 +71,7 @@ _resetallbinds
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bind MOUSE1 attack
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bind MOUSE2 altaction
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editbind MOUSE2 editkey_show_menu
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bind MOUSE3 weapon
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bind MOUSE3 key_knifeattack
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editbind MOUSE3 toggleclosestentpin
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bind MOUSE4 key_universaldelta_plus
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bind MOUSE5 key_universaldelta_minus
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@@ -44,6 +44,7 @@ void selectweapon(weapon *w)
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if(!w || !player1->weaponsel->deselectable()) return;
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if(w->selectable())
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{
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if(player1->attacking && player1->state == CS_ALIVE && player1->weaponsel->type == GUN_GRENADE) attack(false);
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int i = w->type;
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// substitute akimbo
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weapon *akimbo = player1->weapons[GUN_AKIMBO];
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