fix involuntary shooting when switching guns while throwing a nade

also: more aggressive middle mouse button
This commit is contained in:
ac-stef
2016-09-16 21:08:48 +02:00
parent 397c441fed
commit dae7773d68
3 changed files with 4 additions and 1 deletions
+1
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@@ -251,6 +251,7 @@ menuitemkeyinput [Backwards: ] backward
menuitemkeyinput [Right: ] right
menuitemkeyinput [Attack: ] attack
menuitemkeyinput [Special action: ] altaction
menuitemkeyinput [Knife attack: ] key_knifeattack
menuitemkeyinput [Jump: ] jump
menuitemkeyinput [Crouch: ] crouch
menuitemkeyinput [Reload: ] reload
+2 -1
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@@ -17,6 +17,7 @@ alias key_domodifier_1 [ domodifier 1 ]
alias key_domodifier_2 [ domodifier 2 ]
alias key_escape [ if $connected [ ingamemenu ] [ if (watchingdemo) [ showmenu [Watching demo] ] [ showmenu main ] ] ]
alias key_getdemo [ if (! (watchingdemo)) getdemo ]
alias key_knifeattack [ weapon ; attack ]
alias key_universaldelta_minus [ universaldelta -1 ]
alias key_universaldelta_plus [ universaldelta 1 ]
alias key_showmap [ showscores 0; toggleshowmap ]
@@ -70,7 +71,7 @@ _resetallbinds
bind MOUSE1 attack
bind MOUSE2 altaction
editbind MOUSE2 editkey_show_menu
bind MOUSE3 weapon
bind MOUSE3 key_knifeattack
editbind MOUSE3 toggleclosestentpin
bind MOUSE4 key_universaldelta_plus
bind MOUSE5 key_universaldelta_minus
+1
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@@ -44,6 +44,7 @@ void selectweapon(weapon *w)
if(!w || !player1->weaponsel->deselectable()) return;
if(w->selectable())
{
if(player1->attacking && player1->state == CS_ALIVE && player1->weaponsel->type == GUN_GRENADE) attack(false);
int i = w->type;
// substitute akimbo
weapon *akimbo = player1->weapons[GUN_AKIMBO];