Docs/Menus stuff for the helmet
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4929 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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+6
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@@ -1586,7 +1586,7 @@ docremark [For example 'entproperty 0 2' when executed near a lightsource would
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docident [entset] [Edits the closest entity.];
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docargument [type] [the entity type] [light, sound, clip, playerstart, clips, ammobox, grenades, health, armour, akimbo, mapmodel, ladder, ctf-flag] [0];
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docargument [type] [the entity type] [light, sound, clip, playerstart, clips, ammobox, grenades, health, armour, akimbo, mapmodel, ladder, ctf-flag, helmet] [0];
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docargument [value1] [see newent 'type'] [] [0];
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@@ -1712,7 +1712,7 @@ docargument [dZ] [z-offset] [] [0];
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docident [newent] [Adds a new entity];
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docargument [type] [the entity type] [light, sound, clip, playerstart, pistol, ammobox, grenades, health, armour, akimbo, mapmodel, ladder, ctf-flag] [0];
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docargument [type] [the entity type] [light, sound, clip, playerstart, pistol, ammobox, grenades, health, armour, akimbo, mapmodel, ladder, ctf-flag, helmet] [0];
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docargument [value1] [see newent 'type'] [] [0];
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@@ -1770,6 +1770,10 @@ docident [newent health] [Adds a new health item.];
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docident [newent helmet] [Adds a new helmet item.];
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docident [newent ladder] [Adds a ladder entity.];
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docargument [H] [the height of the ladder] [integer] [0];
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+1
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@@ -30,7 +30,7 @@ loop i (listlen $mapcommands) [
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complete demo "demos" dmo
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alias entcomplete [listcomplete $arg1 "light playerstart pistol ammobox grenades health armour akimbo mapmodel ladder ctf-flag sound clip plclip"]
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alias entcomplete [listcomplete $arg1 "light playerstart pistol ammobox grenades health armour akimbo mapmodel ladder ctf-flag sound clip plclip helmet"]
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entcomplete newent
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entcomplete clearents
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entcomplete closestenttype
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@@ -119,6 +119,7 @@
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<ul>
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<li><b>/newent health</b> - To place a health pack. </li>
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<li><b>/newent armour</b> - To place armour. </li>
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<li><b>/newent helmet</b> - To place a helmet. </li>
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<li><b>/newent akimbo</b> - To place akimbo. </li>
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<li><b>/newent grenades</b> - To place grenades. </li>
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<li><b>/newent clips</b> - To place a pistol magazine. </li>
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+5
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@@ -2146,7 +2146,7 @@ Output:
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</remark>
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</remarks>
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<arguments>
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<argument token="type" description="the entity type" valueNotes="light, sound, clip, playerstart, pistol, ammobox, grenades, health, armour, akimbo, mapmodel, ladder, ctf-flag"/>
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<argument token="type" description="the entity type" valueNotes="light, sound, clip, playerstart, pistol, ammobox, grenades, health, armour, akimbo, mapmodel, ladder, ctf-flag, helmet"/>
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<argument token="value1" description="see newent 'type'"/>
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<argument token="value2" description="see newent 'type'"/>
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<argument token="value3" description="see newent 'type'"/>
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@@ -2188,6 +2188,9 @@ Output:
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<command name="newent armour">
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<description>Adds a new armour item.</description>
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</command>
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<command name="newent helmet">
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<description>Adds a new helmet item.</description>
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</command>
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<command name="newent akimbo">
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<description>Adds a new akimbo item.</description>
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</command>
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@@ -2310,7 +2313,7 @@ Output:
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</remark>
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</remarks>
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<arguments>
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<argument token="type" description="the entity type" valueNotes="light, sound, clip, playerstart, clips, ammobox, grenades, health, armour, akimbo, mapmodel, ladder, ctf-flag"/>
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<argument token="type" description="the entity type" valueNotes="light, sound, clip, playerstart, clips, ammobox, grenades, health, armour, akimbo, mapmodel, ladder, ctf-flag, helmet"/>
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<argument token="value1" description="see newent 'type'"/>
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<argument token="value2" description="see newent 'type'"/>
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<argument token="value3" description="see newent 'type'"/>
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