team stats logging fixed
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2346 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -989,8 +989,7 @@ void resetitems() { sents.setsize(0); notgotitems = true; }
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int spawntime(int type)
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{
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int np = 0;
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loopv(clients) if(clients[i]) np++;
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int np = numclients();
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np = np<3 ? 4 : (np>4 ? 2 : 3); // spawn times are dependent on number of players
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int sec = 0;
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switch(type)
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@@ -1370,9 +1369,9 @@ bool callvote(voteinfo *v, ENetPacket *msg) // true if a regular vote was called
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else if(clients[v->owner]->lastvotecall && servmillis - clients[v->owner]->lastvotecall < 60*1000 && clients[v->owner]->role != CR_ADMIN && numclients()>1)
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error = VOTEE_MAX;
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if(error>=0)
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{
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callvoteerr(v, error);
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if(error>=0)
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{
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callvoteerr(v, error);
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return false;
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}
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else
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@@ -2136,6 +2135,7 @@ void serverslice(uint timeout) // main server update, called from cube main lo
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bool flag;
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loopv(clients)
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{
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if(clients[i]->type == ST_EMPTY || !clients[i]->name[0]) continue;
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flag = true;
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loopvj(teams)
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{
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@@ -2154,6 +2154,7 @@ void serverslice(uint timeout) // main server update, called from cube main lo
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int flagscore = 0;
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loopvj(clients)
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{
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if(clients[j]->type == ST_EMPTY || !clients[j]->name[0]) continue;
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if(!(strcmp(clients[j]->team,teams[i])==0)) continue;
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fragscore += clients[j]->state.frags;
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flagscore += clients[j]->state.flagscore;
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@@ -2292,7 +2293,7 @@ void extinfo_teamscorebuf(ucharbuf &p)
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cvector teams;
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bool flag;
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loopv(clients)
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loopv(clients) if(clients[i]->type!=ST_EMPTY)
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{
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flag = true;
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loopvj(teams)
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@@ -2311,7 +2312,7 @@ void extinfo_teamscorebuf(ucharbuf &p)
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sendstring(teams[i],p); //team
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int fragscore = 0;
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int flagscore = 0;
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loopvj(clients)
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loopvj(clients) if(clients[j]->type!=ST_EMPTY)
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{
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if(!(strcmp(clients[j]->team,teams[i])==0)) continue;
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fragscore += clients[j]->state.frags;
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