it's way easier to just add this to the end slot than fix up the damage it causes to add it mid-way in this list

git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5872 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
RandumKiwi
2010-11-15 00:46:13 +00:00
parent 622db29201
commit e329c93f4c
+78 -78
View File
@@ -31,85 +31,85 @@ registersound "weapon/auto_reload" // 19 - S_RASSAULT
registersound "misc/pickup_ammo_clip" // 20 - S_ITEMAMMO
registersound "misc/pickup_health" // 21 - S_ITEMHEALTH
registersound "misc/pickup_armour" // 22 - S_ITEMARMOUR
registersound "misc/pickup_helmet" // 23 - S_ITEMHELMET
registersound "misc/tick9" // 24 - S_ITEMPUP
registersound "weapon/clip_empty" // 25 - S_NOAMMO
registersound "misc/tick11" // 26 - S_PUPOUT
registersound "player/pain1" // 27 - S_PAIN1
registersound "player/pain2" // 28 - S_PAIN2
registersound "player/pain3" // 29 - S_PAIN3
registersound "player/pain4" // 30 - S_PAIN4
registersound "player/pain5" // 31 - S_PAIN5
registersound "player/pain6" // 32 - S_PAIN6
registersound "player/die1" // 33 - S_DIE1
registersound "player/die2" // 34 - S_DIE2
registersound "weapon/grenade_exp" // 35 - S_FEXPLODE
registersound "player/splash1" // 36 - S_SPLASH1
registersound "player/splash2" // 37 - S_SPLASH2
registersound "ctf/flagdrop" // 38 - S_FLAGDROP
registersound "ctf/flagpickup" // 39 - S_FLAGPICKUP
registersound "ctf/flagreturn" // 40 - S_FLAGRETURN
registersound "ctf/flagscore" // 41 - S_FLAGSCORE
registersound "weapon/grenade_pull" // 42 - S_GRENADEPULL
registersound "weapon/grenade_throw" // 43 - S_GRENADETHROW
registersound "weapon/grenade_bounce1" // 44 - S_GRENADEBOUNCE1
registersound "weapon/grenade_bounce2" // 45 - S_GRENADEBOUNCE2
registersound "weapon/pistol_akreload" // 46 - S_RAKIMBO
registersound "misc/change_gun" // 47 - S_GUNCHANGE
registersound "misc/impact_t" // 48 - S_HITSOUND
registersound "player/gib" // 49 - S_GIB
registersound "misc/headshot" 10 // 50 - S_HEADSHOT
registersound "vote/vote_call" // 51 - S_CALLVOTE
registersound "vote/vote_pass" // 52 - S_VOTEPASS
registersound "vote/vote_fail" // 53 - S_VOTEFAIL
registersound "player/footsteps" 40 1 20 // 54 - S_FOOTSTEPS
registersound "player/crouch" 40 1 10 // 55 - S_FOOTSTEPSCROUCH
registersound "player/watersteps" 40 1 20 // 56 - S_WATERFOOTSTEPS
registersound "player/watercrouch" 40 1 10// 57 - S_WATERFOOTSTEPSCROUCH
registersound "player/crouch_in" 85 0 14 // 58 - S_CROUCH
registersound "player/crouch_out" 75 0 14 // 59 - S_UNCROUCH
registersound "misc/menu_click1" // 60 - S_MENUSELECT
registersound "misc/menu_click2" // 61 - S_MENUENTER
registersound "player/underwater" // 62 - S_UNDERWATER
registersound "misc/tinnitus" 2 // 63 - S_TINNITUS
registersound "misc/tick9" // 23 - S_ITEMPUP
registersound "weapon/clip_empty" // 24 - S_NOAMMO
registersound "misc/tick11" // 25 - S_PUPOUT
registersound "player/pain1" // 26 - S_PAIN1
registersound "player/pain2" // 27 - S_PAIN2
registersound "player/pain3" // 28 - S_PAIN3
registersound "player/pain4" // 29 - S_PAIN4
registersound "player/pain5" // 30 - S_PAIN5
registersound "player/pain6" // 31 - S_PAIN6
registersound "player/die1" // 32 - S_DIE1
registersound "player/die2" // 33 - S_DIE2
registersound "weapon/grenade_exp" // 34 - S_FEXPLODE
registersound "player/splash1" // 35 - S_SPLASH1
registersound "player/splash2" // 36 - S_SPLASH2
registersound "ctf/flagdrop" // 37 - S_FLAGDROP
registersound "ctf/flagpickup" // 38 - S_FLAGPICKUP
registersound "ctf/flagreturn" // 39 - S_FLAGRETURN
registersound "ctf/flagscore" // 40 - S_FLAGSCORE
registersound "weapon/grenade_pull" // 41 - S_GRENADEPULL
registersound "weapon/grenade_throw" // 42 - S_GRENADETHROW
registersound "weapon/grenade_bounce1" // 43 - S_GRENADEBOUNCE1
registersound "weapon/grenade_bounce2" // 44 - S_GRENADEBOUNCE2
registersound "weapon/pistol_akreload" // 45 - S_RAKIMBO
registersound "misc/change_gun" // 46 - S_GUNCHANGE
registersound "misc/impact_t" // 47 - S_HITSOUND
registersound "player/gib" // 48 - S_GIB
registersound "misc/headshot" 10 // 49 - S_HEADSHOT
registersound "vote/vote_call" // 50 - S_CALLVOTE
registersound "vote/vote_pass" // 51 - S_VOTEPASS
registersound "vote/vote_fail" // 52 - S_VOTEFAIL
registersound "player/footsteps" 40 1 20 // 53 - S_FOOTSTEPS
registersound "player/crouch" 40 1 10 // 54 - S_FOOTSTEPSCROUCH
registersound "player/watersteps" 40 1 20 // 55 - S_WATERFOOTSTEPS
registersound "player/watercrouch" 40 1 10// 56 - S_WATERFOOTSTEPSCROUCH
registersound "player/crouch_in" 85 0 14 // 57 - S_CROUCH
registersound "player/crouch_out" 75 0 14 // 58 - S_UNCROUCH
registersound "misc/menu_click1" // 59 - S_MENUSELECT
registersound "misc/menu_click2" // 60 - S_MENUENTER
registersound "player/underwater" // 61 - S_UNDERWATER
registersound "misc/tinnitus" 2 // 62 - S_TINNITUS
// In-game voice coms
registersound "voicecom/affirmative" // 64
registersound "voicecom/allrightsir" // 65
registersound "voicecom/comeonmove" // 66
registersound "voicecom/cominginwiththeflag" // 67
registersound "voicecom/coverme" // 68
registersound "voicecom/defendtheflag" // 69
registersound "voicecom/enemydown" // 70
registersound "voicecom/gogetemboys" // 71
registersound "voicecom/goodjobteam" // 72
registersound "voicecom/igotone" // 73
registersound "voicecom/imadecontact" // 74
registersound "voicecom/imattacking" // 75
registersound "voicecom/imondefense" // 76
registersound "voicecom/imonyourteamman" // 77
registersound "voicecom/negative" // 78
registersound "voicecom/nocando" // 79
registersound "voicecom/recovertheflag" // 80
registersound "voicecom/sorry" // 81
registersound "voicecom/spreadout" // 82
registersound "voicecom/stayhere" // 83
registersound "voicecom/staytogether" // 84
registersound "voicecom/theresnowaysir" // 85
registersound "voicecom/wedidit" // 86
registersound "voicecom/yes" // 87
registersound "voicecom/onthemove_1" // 88
registersound "voicecom/onthemove_2" // 89
registersound "voicecom/igotyourback" // 90
registersound "voicecom/igotyoucovered" // 91
registersound "voicecom/inposition_1" // 92
registersound "voicecom/inposition_2" // 93
registersound "voicecom/reportin" // 94
registersound "voicecom/niceshot" // 95 : public
registersound "voicecom/thanks_1" // 96 : public
registersound "voicecom/thanks_2" // 97 : public
registersound "voicecom/awesome_1" // 98 : public
registersound "voicecom/awesome_2" // 99 : public
registersound "voicecom/affirmative" // 63
registersound "voicecom/allrightsir" // 64
registersound "voicecom/comeonmove" // 65
registersound "voicecom/cominginwiththeflag" // 66
registersound "voicecom/coverme" // 67
registersound "voicecom/defendtheflag" // 68
registersound "voicecom/enemydown" // 69
registersound "voicecom/gogetemboys" // 70
registersound "voicecom/goodjobteam" // 71
registersound "voicecom/igotone" // 72
registersound "voicecom/imadecontact" // 73
registersound "voicecom/imattacking" // 74
registersound "voicecom/imondefense" // 75
registersound "voicecom/imonyourteamman" // 76
registersound "voicecom/negative" // 77
registersound "voicecom/nocando" // 78
registersound "voicecom/recovertheflag" // 79
registersound "voicecom/sorry" // 80
registersound "voicecom/spreadout" // 81
registersound "voicecom/stayhere" // 82
registersound "voicecom/staytogether" // 83
registersound "voicecom/theresnowaysir" // 84
registersound "voicecom/wedidit" // 85
registersound "voicecom/yes" // 86
registersound "voicecom/onthemove_1" // 87
registersound "voicecom/onthemove_2" // 88
registersound "voicecom/igotyourback" // 89
registersound "voicecom/igotyoucovered" // 90
registersound "voicecom/inposition_1" // 91
registersound "voicecom/inposition_2" // 92
registersound "voicecom/reportin" // 93
registersound "voicecom/niceshot" // 94 : public
registersound "voicecom/thanks_1" // 95 : public
registersound "voicecom/thanks_2" // 96 : public
registersound "voicecom/awesome_1" // 97 : public
registersound "voicecom/awesome_2" // 98 : public
registersound "misc/pickup_helmet" // 99 - S_ITEMHELMET
// Music
registermusic "pingpong/Ping_Pong_-_Kamikadze" // M_FLAGGRAB
@@ -118,4 +118,4 @@ registermusic "dcp/Dietmar_Pier_-_AssaultCube" // M_LASTMINUTE2
preload_music = [ loop m 3 [ musicpreload $m ] ]
// uncomment the line below if you want to preload the music (if you experience delay e.g. when picking up a flag)
//preload_music
//preload_music