no message

git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@352 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
driAn
2006-08-20 20:32:37 +00:00
parent ccb417cb6f
commit e53d8697be
4 changed files with 12 additions and 37 deletions
+1 -1
View File
@@ -220,7 +220,7 @@ struct dynent // players & monsters
int anger; // how many times already hit by fellow monster
int flagscore; // EDIT: AH
string name, team;
int startheight;
//int startheight;
int shots; //keeps track of shots from auto weapons
bool reloading, hasarmour, weaponchanging;
int nextweapon; // weapon we switch to
+2 -1
View File
@@ -161,7 +161,8 @@ int main(int argc, char **argv)
if(!installtex(2, path(newstring("packages/misc/newchars.png")), xs, ys) ||
!installtex(3, path(newstring("packages/misc/base.png")), xs, ys) ||
!installtex(7, path(newstring("packages/misc/smoke.png")), xs, ys) ||
!installtex(8, path(newstring("packages/misc/full_logo.png")), xs, ys) ||
!installtex(8, path(newstring("packages/misc/full_logo.png")), xs, ys, false, true) ||
!installtex(6, path(newstring("packages/textures/makke/menu.jpg")), xs, ys, false, true) ||
!installtex(4, path(newstring("packages/misc/explosion.jpg")), xs, ys) ||
!installtex(5, path(newstring("packages/misc/items.png")), xs, ys) ||
!installtex(10, path(newstring("packages/misc/scope.png")), xs, ys) ||
+9 -22
View File
@@ -12,7 +12,6 @@ struct gmenu
vector<mitem> items;
int mwidth;
int menusel;
int tex; // (optional) bg tex
char *mdl; // (optional) md2 mdl
int frame, range, rotspeed, scale;
};
@@ -76,7 +75,7 @@ bool rendermenu()
int h = (mdisp+2)*step;
int y = (VIRTH-h)/2;
int x = (VIRTW-w)/2;
blendbox(x-FONTH/2*3, y-FONTH, x+w+FONTH/2*3, y+h+FONTH, true, m.tex >= 0 ? FIRSTMENU + m.tex : -1);
blendbox(x-FONTH/2*3, y-FONTH, x+w+FONTH/2*3, y+h+FONTH, true, 6);
draw_text(title, x, y,2);
y += FONTH*2;
if(vmenu && vmenu!=2)
@@ -98,35 +97,37 @@ void rendermenumdl()
if(vmenu==1) refreshservers();
gmenu &m = menus[vmenu];
if(!m.mdl) return;
glPushMatrix ();
glTranslatef(player1->o.x, player1->o.z, player1->o.y);
glRotatef(player1->yaw+90+180, 0, -1, 0);
glRotatef(player1->pitch, 0, 0, 1);
float z=0.0f;
vec pos = { 0.0f, 0.0f, 0.0f };
bool isplayermodel = !strncmp(m.mdl, "playermodels", strlen("playermodels"));
if(isplayermodel)
{
glTranslatef(2.0f, 1.0f, 1.5f);
z = -1.0f;
pos.z = -1.0f;
}
else
{
glTranslatef(2.0f, 1.7f, 0.0f);
//glTranslatef(1.0f, 0.32f, 0);
//pos.y = 0.1f;
glTranslatef(2.0f, 1.7f, 0);
};
if(m.rotspeed) glRotatef(lastmillis/5.0f/100.0f*m.rotspeed, 0, 1, 0);
rendermodel(m.mdl, m.frame, m.range, 0.0f, 0.0f, 0.0f, z, 0, 0, 0, false, (float)(m.scale ? m.scale/25.0f : 1), 100, 0, 0, false);
rendermodel(m.mdl, m.frame, m.range, 0.0f, 0.0f, pos.x, pos.z, pos.y, 0, 0, false, (float)(m.scale ? m.scale/25.0f : 1.0f), 100, 0, 0, false);
if(isplayermodel)
{
string vwep;
strcpy_s(vwep, "weapons/subgun/world");
path(vwep);
rendermodel(vwep, m.frame, m.range, 0.0f, 0.0f, 0.0f, z, 0, 0, 0, false, (float)(m.scale ? m.scale/25.0f : 1), 100, 0, 0, false);
rendermodel(vwep, m.frame, m.range, 0.0f, 0.0f, pos.x, pos.z, pos.y, 0, 0, false, (float)(m.scale ? m.scale/25.0f : 1.0f), 100, 0, 0, false);
};
glPopMatrix();
@@ -137,7 +138,6 @@ void newmenu(char *name)
gmenu &menu = menus.add();
menu.name = newstring(name);
menu.menusel = 0;
menu.tex = -1;
menu.mdl = NULL;
};
@@ -159,18 +159,6 @@ void menuitem(char *text, char *action, char *hoveraction)
else mi.hoveraction = NULL;
};
void menubg(char *tex)
{
gmenu &menu = menus.last();
int curmtex = 0;
loopv(menus) curmtex = max(curmtex, menus[i].tex);
if(curmtex>=100) return;
sprintf_sd(path)("packages/%s", tex);
int xs, ys;
if(installtex(FIRSTMENU + curmtex, path, xs, ys, false, true))
menu.tex = curmtex;
};
void menumdl(char *mdl, char *frame, char *range, char *rotspeed, char *scale)
{
if(!mdl || !frame || !range) return;
@@ -205,7 +193,6 @@ void chmenumdl(char *menu, char *mdl, char *frame, char *range, char *rotspeed,
COMMAND(menuitem, ARG_3STR);
COMMAND(showmenu, ARG_1STR);
COMMAND(newmenu, ARG_1STR);
COMMAND(menubg, ARG_1STR);
COMMAND(menumdl, ARG_5STR);
COMMAND(chmenumdl, ARG_6STR);
-13
View File
@@ -157,7 +157,6 @@ bool collide(dynent *d, bool spawn, float drop, float rise)
if(spawn)
{
d->o.z = lo+d->eyeheight; // just drop to floor (sideeffect)
d->startheight = d->o.z; //no falling damage on spawn
d->onfloor = true;
}
else
@@ -286,20 +285,8 @@ void moveplayer(dynent *pl, int moveres, bool local, int curtime)
}
else
{
if(pl->onfloor || water)
{
if(pl->onfloor || !pl->vel.z)
{
int damage = (int)pl->startheight - (int)pl->o.z;
if (damage > 8 && local) //try adding "&& local" if falling not fixed
{
selfdamage(damage,-1,pl);
demodamage(damage, player1->o);
//playsound(S_FALL1+rnd(2), &pl->o); // fixme sound
};
pl->startheight=pl->o.z;
};
if(pl->jumpnext)
{