added loadsky, fixed typos
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1588 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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+17
-2
@@ -1221,11 +1221,11 @@
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<description>Sets the level of fullscreen antialiasing (FSAA).</description>
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<value description="fsaa" minValue="0" maxValue="16" defaultValue="0"/>
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</variable>
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<variable name="src_w">
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<variable name="scr_w">
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<description>Sets the screen width.</description>
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<value description="the screen width" minValue="0" maxValue="1024" defaultValue="10000"/>
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</variable>
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<variable name="src_h">
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<variable name="scr_h">
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<description>Sets the screen height.</description>
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<value description="the screen height" minValue="0" maxValue="768" defaultValue="10000"/>
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</variable>
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@@ -1446,6 +1446,21 @@
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<argument token="T" description="an integer denoting the type" valueNotes="0 (floor), 2 (ceiling)" />
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</arguments>
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</command>
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<command name="loadsky">
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<description>Loads the skybox P</description>
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<remarks>
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<remark>
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The available textures reside in packages/textures/skymaps/..,
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to select a given set (of 6 images) you need to pass the full path from "packages/" but <i>only up to</i> the underscore "_".
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</remark>
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<remark>
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Example: loadsky "textures/skymaps/makke/mountain"
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</remark>
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</remarks>
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<arguments>
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<argument token="P" description="path to the six skybox textures" valueNotes="string" />
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</arguments>
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</command>
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<command name="heighfield">
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<description>Marks the current selection as a heightfield.</description>
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<remarks>
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