ops... cleaned too much
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5465 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -482,7 +482,7 @@ void moveplayer(physent *pl, int moveres, bool local, int curtime)
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bool collided = false;
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vec oldorigin = pl->o;
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f(!editfly) loopi(moveres) // discrete steps collision detection & sliding
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if(!editfly) loopi(moveres) // discrete steps collision detection & sliding
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{
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const float f = 1.0f/moveres;
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