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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1011 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -278,7 +278,6 @@ void render_particles(int time)
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}
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parttype &pt = parttypes[i];
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if(pt.type!=PT_FIREBALL) continue;
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float sz = pt.sz*particlesize/100.0f;
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if(pt.tex>=0) glBindTexture(GL_TEXTURE_2D, parttex[pt.tex]->id);
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