Add dev SDL 1.2.15+ framework for Mac only
Note: the last commit is from 07.09.2016: http://hg.libsdl.org/SDL/changeset/0c1a8b0429a9
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@@ -133,6 +133,7 @@
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#define SDL_VIDEO_DRIVER_X11_XME 1
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#define SDL_VIDEO_DRIVER_X11_XRANDR 1
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#define SDL_VIDEO_DRIVER_X11_XV 1
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#define SDL_VIDEO_DRIVER_X11_CONST_PARAM_XDATA32 1
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/* Enable OpenGL support */
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#define SDL_VIDEO_OPENGL 1
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@@ -86,10 +86,10 @@ static __inline__ Uint16 SDL_Swap16(Uint16 x)
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#elif defined(__GNUC__) && (defined(__powerpc__) || defined(__ppc__))
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static __inline__ Uint16 SDL_Swap16(Uint16 x)
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{
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Uint16 result;
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int result;
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__asm__("rlwimi %0,%2,8,16,23" : "=&r" (result) : "0" (x >> 8), "r" (x));
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return result;
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return (Uint16)result;
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}
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#elif defined(__GNUC__) && (defined(__m68k__) && !defined(__mcoldfire__))
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static __inline__ Uint16 SDL_Swap16(Uint16 x)
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@@ -3,7 +3,7 @@
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<plist version="1.0">
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<dict>
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<key>BuildMachineOSBuild</key>
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<string>11C74</string>
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<string>14A389</string>
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<key>CFBundleDevelopmentRegion</key>
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<string>English</string>
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<key>CFBundleExecutable</key>
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@@ -19,24 +19,24 @@
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<key>CFBundlePackageType</key>
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<string>FMWK</string>
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<key>CFBundleShortVersionString</key>
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<string>1.2.14</string>
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<string>1.2.15</string>
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<key>CFBundleSignature</key>
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<string>SDLX</string>
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<key>CFBundleVersion</key>
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<string>1.2.14</string>
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<string>1.2.15</string>
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<key>DTCompiler</key>
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<string></string>
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<string>com.apple.compilers.llvm.clang.1_0</string>
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<key>DTPlatformBuild</key>
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<string>4D502</string>
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<string>6E35b</string>
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<key>DTPlatformVersion</key>
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<string>GM</string>
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<key>DTSDKBuild</key>
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<string>11C63</string>
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<string>14D125</string>
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<key>DTSDKName</key>
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<string>macosx10.7</string>
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<string>macosx10.10</string>
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<key>DTXcode</key>
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<string>0421</string>
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<string>0640</string>
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<key>DTXcodeBuild</key>
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<string>4D502</string>
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<string>6E35b</string>
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</dict>
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</plist>
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