Add dev SDL 1.2.15+ framework for Mac only

Note: the last commit is from 07.09.2016:
http://hg.libsdl.org/SDL/changeset/0c1a8b0429a9
This commit is contained in:
aurhat
2016-10-25 20:24:25 +02:00
parent 507394fde9
commit eae2625f7c
4 changed files with 12 additions and 11 deletions
@@ -133,6 +133,7 @@
#define SDL_VIDEO_DRIVER_X11_XME 1
#define SDL_VIDEO_DRIVER_X11_XRANDR 1
#define SDL_VIDEO_DRIVER_X11_XV 1
#define SDL_VIDEO_DRIVER_X11_CONST_PARAM_XDATA32 1
/* Enable OpenGL support */
#define SDL_VIDEO_OPENGL 1
@@ -86,10 +86,10 @@ static __inline__ Uint16 SDL_Swap16(Uint16 x)
#elif defined(__GNUC__) && (defined(__powerpc__) || defined(__ppc__))
static __inline__ Uint16 SDL_Swap16(Uint16 x)
{
Uint16 result;
int result;
__asm__("rlwimi %0,%2,8,16,23" : "=&r" (result) : "0" (x >> 8), "r" (x));
return result;
return (Uint16)result;
}
#elif defined(__GNUC__) && (defined(__m68k__) && !defined(__mcoldfire__))
static __inline__ Uint16 SDL_Swap16(Uint16 x)
@@ -3,7 +3,7 @@
<plist version="1.0">
<dict>
<key>BuildMachineOSBuild</key>
<string>11C74</string>
<string>14A389</string>
<key>CFBundleDevelopmentRegion</key>
<string>English</string>
<key>CFBundleExecutable</key>
@@ -19,24 +19,24 @@
<key>CFBundlePackageType</key>
<string>FMWK</string>
<key>CFBundleShortVersionString</key>
<string>1.2.14</string>
<string>1.2.15</string>
<key>CFBundleSignature</key>
<string>SDLX</string>
<key>CFBundleVersion</key>
<string>1.2.14</string>
<string>1.2.15</string>
<key>DTCompiler</key>
<string></string>
<string>com.apple.compilers.llvm.clang.1_0</string>
<key>DTPlatformBuild</key>
<string>4D502</string>
<string>6E35b</string>
<key>DTPlatformVersion</key>
<string>GM</string>
<key>DTSDKBuild</key>
<string>11C63</string>
<string>14D125</string>
<key>DTSDKName</key>
<string>macosx10.7</string>
<string>macosx10.10</string>
<key>DTXcode</key>
<string>0421</string>
<string>0640</string>
<key>DTXcodeBuild</key>
<string>4D502</string>
<string>6E35b</string>
</dict>
</plist>
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