*** empty log message ***
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@709 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -99,9 +99,7 @@ void parsemessages(int cn, playerent *d, ucharbuf &p)
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{
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static char text[MAXTRANS];
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int type;
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bool mapchanged = false;
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bool c2si = false;
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bool gib=false;
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bool mapchanged = false, c2si = false, gib = false, joining = false;
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while(p.remaining()) switch(type = getint(p))
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{
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@@ -117,7 +115,8 @@ void parsemessages(int cn, playerent *d, ucharbuf &p)
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clientnum = mycn; // we are now fully connected
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bool firstplayer = !getint(p);
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if(getint(p) > 0) conoutf("INFO: this server is password protected");
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if(firstplayer && getclientmap()[0]) changemap(getclientmap()); // we are the first client on this server, set map
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if(!firstplayer) joining = true;
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else if(getclientmap()[0]) changemap(getclientmap()); // we are the first client on this server, set map
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break;
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};
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@@ -133,6 +132,11 @@ void parsemessages(int cn, playerent *d, ucharbuf &p)
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case SV_MAPCHANGE:
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getstring(text, p);
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changemapserv(text, getint(p));
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if(joining && m_arena)
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{
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player1->state = CS_DEAD;
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showscores(true);
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};
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mapchanged = true;
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break;
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@@ -776,7 +776,7 @@ void send_welcome(int n)
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putint(p, smapname[0]);
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putint(p, serverpassword[0] ? 1 : 0);
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int numcl = numclients();
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if(smapname[0] && !serverpassword[0])
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if(smapname[0])
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{
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putint(p, SV_MAPCHANGE);
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sendstring(smapname, p);
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