updating docs
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3283 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -107,7 +107,7 @@ menuitem "" -1
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menuitem "Active Developers/Contributors" -1
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menuitem "-----------------------------------" -1
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menuitem "eihrul Coder, OpenGL expert, Enet Library, Cube2 backporting." -1
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menuitem "RandumIdiot Mapping, documentation, tester, clean-up crew." -1
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menuitem "RandumKiwi Mapping, documentation, tester, clean-up crew." -1
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menuitem "Flowtron Universal team member, additional code, admin, community chief." -1
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menuitem "stef Bug fixes, additional code, server stuff, new modes." -1
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menuitem "Toca Mapmodels, sounds, textures, other stuff." -1
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@@ -132,8 +132,6 @@
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<li>The <a href="http://assault.cubers.net/wiki" target="_blank" shape="rect">AssaultCube
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Wiki</a> (work in progress) contains additional documentation created by the community.
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</li>
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<li><a href="http://www.ri-ac.co.nr" target="_blank" shape="rect">RandumIdiot's AssaultCubing</a>
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has some good guides available to players. </li>
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<li>Download custom user-made content on <a href="http://www.quadropolis.us/taxonomy/term/24"
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target="_blank" shape="rect">quadropolis.us</a> </li>
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<li><a href="http://cubeengine.com/docs/editing.html" target="_blank" shape="rect">Map
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@@ -187,7 +185,7 @@
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</tr>
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<tr>
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<td rowspan="1" colspan="1">
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RandumIdiot
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Nigel <i>“RandumKiwi”</i>
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</td>
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<td rowspan="1" colspan="1">
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Maps, documentation, tester, team janitor.
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@@ -203,7 +201,7 @@
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</tr>
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<tr>
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<td rowspan="1" colspan="1">
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ac_stef
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stef
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</td>
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<td rowspan="1" colspan="1">
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Bug fixes, additional code, server stuff, new modes.
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@@ -7,6 +7,7 @@
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<link rel="stylesheet" href="styles/cubedoc.css" />
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</head>
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<body>
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<!-- Note: Special thanks to Harps for explaining the permissions of Windows Vista and KanslozeClown for explaining the process for using AC on Mac OS X in regards to this section.-->
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<div id="main">
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<div id="logo">
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<img src="pics/head.gif" alt="AssaultCube logo" />
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@@ -49,13 +50,14 @@
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</tr>
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<tr>
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<td rowspan="1" colspan="1">
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<img src="pics/winold.gif" alt="Older Windowses" />
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<img src="pics/winold.gif" alt="Windows 98/ME" />
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</td>
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<td rowspan="1" colspan="1">
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<b>Microsoft Windows 98 or ME</b><br clear="none" />
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You may find that you need to rename the file <i>DbgHelp_RemoveThisPartIfOnWin98.DLL</i>
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in your <i>bin_win32</i> folder to <i>DbgHelp.DLL</i> for AssaultCube to work on
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these platforms.
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these platforms.
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<br clear="none" /><b>Note:</b> The AssaultCube installer should automatically do this for you.
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</td>
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</tr>
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<tr>
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@@ -126,7 +128,7 @@
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<td rowspan="1" colspan="1">
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<b>Linux</b><br clear="none" />
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Download the tarball from sourceforge. Extract it somewhere where you have permissions
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to read/write.
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to read/write.
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</td>
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</tr>
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<tr>
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@@ -194,27 +196,23 @@
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<h2>
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Special notes</h2>
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<p>
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<i><b>Users of Windows Vista:</b> </i>
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<b>Users of Windows Vista:</b>
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<br clear="none" />
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Make sure you have full permissions to the AssaultCube folder so that your files
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(such as configs, screenshots and maps) may write there. To do this right-click
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the AssaultCube folder and then click <i>properties</i>. Click the <i>security</i>
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tab. Find your user name in the list under <i>Groups or user names </i>and click
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on it. Press <i>edit</i> and check the <i>Full control</i> box. You will need to
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press OK on the UAC also.
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<b>Note:</b> Files that AssaultCube writes during the game (such as screenshots, configs
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and maps) get saved in a seperate folder inside your "My Documents".
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</p>
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<p>
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<i><b>Users of Linux:</b> </i>
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<b>Users of Linux:</b>
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<br clear="none" />
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Note: Files that AssaultCube writes during the game (such as screenshots, configs
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<b>Note:</b> Files that AssaultCube writes during the game (such as screenshots, configs
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and maps) get saved in the hidden <i>.assaultcube</i> folder in your users home
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directory.
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</p>
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<p>
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<i><b>Sound problems:</b> </i>
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<b>Sound problems:</b>
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<br clear="none" />
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Please refer to the sounds document on the wiki <a href="http://assault.cubers.net/wiki/Sounds"
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shape="rect">here</a>.
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Read the <a href="performanceguide.xml" shape="rect">performance guide</a> or refer to the
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<a href="http://assault.cubers.net/wiki/Sounds" shape="rect">sounds page</a> on the wiki.
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</p>
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<h2>
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Display settings
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@@ -222,10 +220,7 @@
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<p>
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When you first start AssaultCube, you will be prompted to change some fundamental
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settings from their defaults to how you would like them. Some display settings can
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be changed here.
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</p>
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<p>
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To change more display settings, press ESCAPE and then navigate to: Settings ⇒ Video
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be changed here. To change more display settings, press ESCAPE and then navigate to: Settings → Video
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Settings.
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</p>
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<p>
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@@ -236,10 +231,9 @@
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add <a href="reference.xml" shape="rect">commands</a> to <i>config/autoexec.cfg</i>
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so they automatically execute on startup.
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</p>
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<p>
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Note: Thanks to Harps for explaining the permissions of Windows Vista and KanslozeClown
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for explaining the process for using AC on Mac OS X.
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</p>
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<p>
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A lot of information about graphics can be found in the <a href="performanceguide.xml" shape="rect">performance guide</a>.
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</p>
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</div>
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<div id="footer">
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Rabid Viper Productions 2008/03/07
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@@ -247,12 +247,12 @@
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</table>
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<h2 id="gamemodes">Game modes</h2>
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<p>
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AssaultCube offers 7 different multi-player game modes, 3 single-player game modes and 1 mode for co-operative map editing.
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AssaultCube offers 10 different multi-player game modes, 3 single-player game modes and 1 mode for co-operative map editing.
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Information about co-operative editing can be found in <a href="mapediting4.html#co-op" shape="rect">Map editing: Tips</a>.
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</p>
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<h3>Multi-player modes</h3>
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<p>
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You can vote for any of these modes by using the menu. To access this menu: Press ESC and navigate to <i>Multiplayer ⇒ Vote</i>.
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You can vote for any of these modes by using the menu. To access this menu: Press ESC and navigate to <i>Multiplayer → Vote</i>.
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</p>
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<ul>
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<li>
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@@ -300,24 +300,38 @@
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Survive with your sniper, or humiliate with your swiss steel.
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If you die, you will have to wait until the end of the round until you can spawn again.
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The round ends when all members from one team are dead.
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</li>
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</li>
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<li>
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<b>Hunt the Flag (13)</b><br clear="none"/>
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Find the enemy flag, frag the flag bearer and collect the flag to score. Be sure to protect your own flag bearer!
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</li>
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<li>
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<b>Team Keep the Flag (14)</b><br clear="none"/>
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There is only one flag. Grab the flag and keep it, you'll score 1 flag point for every 15 seconds you keep the flag.
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Be sure to protect your teams flag bearer!
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</li>
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<li>
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<b>Keep the Flag (15)</b><br clear="none"/>
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There is only one flag, and everybody will want it. If you have it, be careful, because everyone else will want to destroy you!
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</li>
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</ul>
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<p>
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<p>
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After choosing the mode, you may choose the map you would like to vote upon too.
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</p>
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<p>
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<p>
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Note: The numbers within brackets shown above, are to specify the number of the mode.
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If you don't understand what the numbers are for, it's best just to ignore this sentence and those numbers.
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</p>
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<h3>Single-player (bot) modes</h3>
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<p>
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<h3>Single-player (bot) modes</h3>
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<p>
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AssaultCube comes with bots to offer singleplayer gaming. To start a botmatch, press ESC and navigate to <i>Singleplayer</i>.
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There you can choose the mode, skill, number of bots and the map to play on.
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</p>
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<p>
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<p>
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Please keep in mind that AssaultCubes main approach is multi-player gaming, so the bots may lack certain features.
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</p>
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<ul>
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<ul>
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<li>
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<b>Bot Team Deathmatch (7)</b><br clear="none"/>
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Two teams made up of bots and yourself fight each other to the death. The team with the most frags at the end
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@@ -333,14 +347,14 @@
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Survive with your sniper, or humiliate with your swiss steel.
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</li>
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</ul>
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<p>
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<p>
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Note: The numbers within brackets shown above, are to specify the number of the mode.
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If you don't understand what the numbers are for, it's best just to ignore this sentence and those numbers.
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</p>
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</div>
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<div id="footer">
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Rabid Viper Productions 2008/03/07
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</div>
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</div>
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<div id="footer">
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Rabid Viper Productions 2008/03/07
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</div>
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</div>
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</body>
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</html>
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