docs: explain ambient and non-ambient sounds in /newent sound

git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2957 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
driAn
2008-10-11 20:24:17 +00:00
parent 78fbbbe6a7
commit eeb6e78d50
+4
View File
@@ -1354,6 +1354,10 @@
the volume is maximal within the specified size, and only starts tapering once outside this distance. Radius is always defined as distance from the entity's location,
so a size greater than or equal to the radius will just make a sound that is always max volume within the radius, and off outside.
</remark>
<remark>
A sound entity can be either ambient or non-ambient. Ambient sounds have no specific direction, they are 'just there'. Non-ambient sounds however appear to come from a specific direction (stereo panning).
If S is set to 0, the sound is a single point and will therefore be non-ambient. However if S is greater than 0, the sound will be ambient as it covers a specified area instead of being a single point.
</remark>
</remarks>
<references>
<identifierReference identifier="mapsound"/>