docs: explain ambient and non-ambient sounds in /newent sound
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2957 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -1354,6 +1354,10 @@
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the volume is maximal within the specified size, and only starts tapering once outside this distance. Radius is always defined as distance from the entity's location,
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so a size greater than or equal to the radius will just make a sound that is always max volume within the radius, and off outside.
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</remark>
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<remark>
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A sound entity can be either ambient or non-ambient. Ambient sounds have no specific direction, they are 'just there'. Non-ambient sounds however appear to come from a specific direction (stereo panning).
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If S is set to 0, the sound is a single point and will therefore be non-ambient. However if S is greater than 0, the sound will be ambient as it covers a specified area instead of being a single point.
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</remark>
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</remarks>
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<references>
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<identifierReference identifier="mapsound"/>
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